Switch
Examples#
Basic Example#
import flet as ft
def main(page: ft.Page):
def handle_button_click(e: ft.Event[ft.ElevatedButton]):
message.value = (
f"Switch values are: {c1.value}, {c2.value}, {c3.value}, {c4.value}."
)
page.update()
page.add(
c1 := ft.Switch(label="Unchecked switch", value=False),
c2 := ft.Switch(label="Checked switch", value=True),
c3 := ft.Switch(label="Disabled switch", disabled=True),
c4 := ft.Switch(
label="Switch with rendered label_position='left'",
label_position=ft.LabelPosition.LEFT,
),
ft.ElevatedButton(content="Submit", on_click=handle_button_click),
message := ft.Text(),
)
ft.run(main)
Handling change events#
import flet as ft
def main(page: ft.Page):
def handle_switch_change(e: ft.Event[ft.Switch]):
page.theme_mode = (
ft.ThemeMode.DARK
if page.theme_mode == ft.ThemeMode.LIGHT
else ft.ThemeMode.LIGHT
)
e.control.label = (
"Light ThemeMode"
if page.theme_mode == ft.ThemeMode.LIGHT
else "Dark ThemeMode"
)
page.update()
page.theme_mode = ft.ThemeMode.LIGHT
page.add(ft.Switch(label="Light ThemeMode", on_change=handle_switch_change))
ft.run(main)
Switch
#
Bases: ConstrainedControl
, AdaptiveControl
A toggle represents a physical switch that allows someone to choose between two mutually exclusive options.
For example, "On/Off", "Show/Hide".
RAISES | DESCRIPTION |
---|---|
AssertionError
|
If |
active_track_color
#
active_track_color: ColorValue | None = None
The color to use on the track when this switch is on.
If track_color
returns a non-none color in
the ControlState.SELECTED
state, it will
be used instead of this color.
adaptive
#
adaptive: bool | None = None
Whether an adaptive Switch should be created based on the target platform.
On iOS and macOS, a CupertinoSwitch
is created, which has matching
functionality and presentation as Switch
, and the graphics as expected on
iOS. On other platforms, a Material Switch is created.
Defaults to False
. See the example of usage
here.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
autofocus
#
autofocus: bool = False
Whether this switch will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
focus_color
#
focus_color: ColorValue | None = None
The color to use for the focus highlight for keyboard interactions.
hover_color
#
hover_color: ColorValue | None = None
The color to be used when it is being hovered over by the mouse pointer.
inactive_thumb_color
#
inactive_thumb_color: ColorValue | None = None
The color to use on the thumb when this switch is off.
Defaults to colors defined in the material design specification.
If thumb_color
returns a non-none color
in the ControlState.DEFAULT
state, it will be
used instead of this color.
inactive_track_color
#
inactive_track_color: ColorValue | None = None
The color to use on the track when this switch is off.
Defaults to colors defined in the material design specification.
If track_color
returns a non-none color
in the ControlState.DEFAULT
state, it will be
used instead of this color.
label
#
label: StrOrControl | None = None
The clickable label to display on the right of this switch.
label_text_style
#
label_text_style: TextStyle | None = None
The label
's text style, when it is a string.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
mouse_cursor
#
mouse_cursor: MouseCursor | None = None
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_blur
#
on_blur: ControlEventHandler[Switch] | None = None
Called when the control has lost focus.
on_change
#
on_change: ControlEventHandler[Switch] | None = None
Called when the state of the Switch is changed.
on_focus
#
on_focus: ControlEventHandler[Switch] | None = None
Called when the control has received focus.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
overlay_color
#
overlay_color: ControlStateValue[ColorValue] | None = None
The color for the switch's
Material in various
ControlState
states.
The following states are supported: ControlState.PRESSED
,
ControlState.SELECTED
, ControlState.HOVERED
, ControlState.FOCUSED
and
ControlState.DEFAULT
.
padding
#
padding: PaddingValue | None = None
The amount of space to surround the child inside the bounds of the Switch.
Defaults to horizontal padding of 4 pixels. If
Theme.use_material3
is false, then there is no
padding by default.
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
splash_radius
#
splash_radius: Number | None = None
The radius of the splash effect when the switch is pressed.
thumb_color
#
thumb_color: ControlStateValue[ColorValue] | None = None
The color of this switch's thumb
in various ControlState
states.
The following states are supported: ControlState.SELECTED
, ControlState.HOVERED
,
ControlState.DISABLED
, ControlState.FOCUSED
and
ControlState.DEFAULT
(fallback).
thumb_icon
#
thumb_icon: ControlStateValue[IconValue] | None = None
The icon of this Switch's thumb in various
ControlState
states.
The following states are supported: ControlState.SELECTED
, ControlState.HOVERED
,
ControlState.DISABLED
, ControlState.FOCUSED
and
ControlState.DEFAULT
(fallback).
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
track_color
#
track_color: ControlStateValue[ColorValue] | None = None
The color of this switch's track
in various ControlState
states.
The following states are supported: ControlState.SELECTED
,
ControlState.HOVERED
, ControlState.DISABLED
, ControlState.FOCUSED
and
ControlState.DEFAULT
(fallback).
track_outline_color
#
track_outline_color: (
ControlStateValue[ColorValue] | None
) = None
The outline color of this switch's
track in various ControlState
states.
The following states are supported: ControlState.SELECTED
, ControlState.HOVERED
, ControlState.DISABLED
, ControlState.FOCUSED
and
ControlState.DEFAULT
(fallback).
track_outline_width
#
track_outline_width: (
ControlStateValue[Number | None] | None
) = None
The outline width of this switch's track in all or specific
ControlState
states.
The following states are supported: ControlState.SELECTED
,
ControlState.HOVERED
, ControlState.DISABLED
,
ControlState.FOCUSED
and ControlState.DEFAULT
(fallback).
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.