Row
Examples#
Spacing children#
import flet as ft
def main(page: ft.Page):
def generate_items(count: int):
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER,
border_radius=ft.BorderRadius.all(5),
)
for i in range(1, count + 1)
]
def handle_slider_change(e: ft.Event[ft.Slider]):
row.spacing = int(e.control.value)
row.update()
page.add(
ft.Column(
controls=[
ft.Text("Spacing between items"),
ft.Slider(
min=0,
max=50,
divisions=50,
value=0,
label="{value}",
on_change=handle_slider_change,
),
]
),
row := ft.Row(
spacing=0, controls=generate_items(10), scroll=ft.ScrollMode.AUTO
),
)
ft.run(main)
Wrapping children#
import flet as ft
def main(page: ft.Page):
def generate_items(count: int):
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER,
border_radius=ft.BorderRadius.all(5),
)
for i in range(1, count + 1)
]
def handle_slider_change(e: ft.Event[ft.Slider]):
row.width = float(e.control.value)
row.update()
page.add(
ft.Column(
controls=[
ft.Text(
"Change the row width to see how child items wrap onto multiple rows:"
),
ft.Slider(
min=0,
max=page.window.width,
divisions=20,
value=page.window.width,
label="{value}",
on_change=handle_slider_change,
),
]
),
row := ft.Row(
wrap=True,
spacing=10,
run_spacing=10,
controls=generate_items(30),
width=page.window.width,
),
)
ft.run(main)
Setting horizontal alignment#
import flet as ft
class RowWithAlignment(ft.Column):
def __init__(self, alignment: ft.MainAxisAlignment):
super().__init__()
self.controls = [
ft.Text(str(alignment), size=16),
ft.Container(
content=ft.Row(self.generate_items(3), alignment=alignment),
bgcolor=ft.Colors.AMBER_100,
),
]
@staticmethod
def generate_items(count: int):
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER_500,
)
for i in range(1, count + 1)
]
def main(page: ft.Page):
page.scroll = ft.ScrollMode.AUTO
page.add(
ft.Column(
scroll=ft.ScrollMode.AUTO,
controls=[
RowWithAlignment(ft.MainAxisAlignment.START),
RowWithAlignment(ft.MainAxisAlignment.CENTER),
RowWithAlignment(ft.MainAxisAlignment.END),
RowWithAlignment(ft.MainAxisAlignment.SPACE_BETWEEN),
RowWithAlignment(ft.MainAxisAlignment.SPACE_AROUND),
RowWithAlignment(ft.MainAxisAlignment.SPACE_EVENLY),
],
)
)
ft.run(main)
Setting vertical alignment#
import flet as ft
class RowWithVerticalAlignment(ft.Column):
def __init__(self, alignment: ft.CrossAxisAlignment):
super().__init__()
self.controls = [
ft.Text(str(alignment), size=16),
ft.Container(
content=ft.Row(self.generate_items(3), vertical_alignment=alignment),
bgcolor=ft.Colors.AMBER_100,
height=150,
),
]
@staticmethod
def generate_items(count: int):
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER_500,
)
for i in range(1, count + 1)
]
def main(page: ft.Page):
page.add(
RowWithVerticalAlignment(ft.CrossAxisAlignment.START),
RowWithVerticalAlignment(ft.CrossAxisAlignment.CENTER),
RowWithVerticalAlignment(ft.CrossAxisAlignment.END),
)
ft.run(main)
Row
#
Bases: ConstrainedControl
, ScrollableControl
, AdaptiveControl
Displays its children in a horizontal array.
To cause a child control to expand and fill the available horizontal space, set
its expand
property.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
alignment
#
alignment: MainAxisAlignment = START
Defines how the child controls
should be placed horizontally.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
auto_scroll
#
auto_scroll: bool = False
True
if scrollbar should automatically move its position to the end when children
updated. Must be False
for scroll_to()
method to work.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_scroll
#
on_scroll: EventHandler[OnScrollEvent] | None = None
Called when scroll position is changed by a user. class.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
run_alignment
#
run_alignment: MainAxisAlignment = START
How the runs should be placed in the cross-axis when wrap=True
.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
scroll
#
scroll: ScrollMode | None = None
Enables a vertical scrolling for the Column to prevent its content overflow.
Defaults to ScrollMode.None
.
spacing
#
spacing: Number = 10
The spacing between the child controls
.
Note
Has effect only when alignment
is set to
MainAxisAlignment.START
,
MainAxisAlignment.END
,
or MainAxisAlignment.CENTER
.
tight
#
tight: bool = False
Specifies how much space should be occupied horizontally.
Defaults to False
, meaning all space is allocated to children.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
vertical_alignment
#
vertical_alignment: CrossAxisAlignment = CENTER
Defines how the child controls
should be placed vertically.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
wrap
#
wrap: bool = False
When set to True
the Row will put child controls into additional rows (runs) if
they don't fit a single row.
scroll_to
#
scroll_to(
offset: Number | None = None,
delta: Number | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset
, relative delta
or jump to
the control with specified key
.
offset
is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset
could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta
allows moving scroll relatively to the current position. Use positive
delta
to scroll forward and negative delta
to scroll backward. For example,
to move scroll on 50 pixels forward:
key
allows moving scroll position to a control with specified key
. Most of
Flet controls have key
property which is translated to Flutter as
"global key". key
must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to()
method won't work with ListView
and GridView
controls
building their items dynamically.
duration
is scrolling animation duration in milliseconds. Defaults to 0
-
no animation.
curve
configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE
.
scroll_to_async
#
scroll_to_async(
offset: float | None = None,
delta: float | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset
, relative delta
or jump to
the control with specified key
.
offset
is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset
could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta
allows moving scroll relatively to the current position. Use positive
delta
to scroll forward and negative delta
to scroll backward. For example,
to move scroll on 50 pixels forward:
key
allows moving scroll position to a control with specified key
. Most of
Flet controls have key
property which is translated to Flutter as
"global key". key
must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to()
method won't work with ListView
and GridView
controls
building their items dynamically.
duration
is scrolling animation duration in milliseconds. Defaults to 0
-
no animation.
curve
configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE
.