ReorderableListView
Examples#
Horizontal and Vertical#
import flet as ft
def main(page: ft.Page):
# the primary color is the color of the reorder handle
page.theme = page.dark_theme = ft.Theme(
color_scheme=ft.ColorScheme(primary=ft.Colors.BLUE)
)
def handle_reorder(e: ft.OnReorderEvent):
e.control.controls.insert(e.new_index, e.control.controls.pop(e.old_index))
get_color = lambda i: (
ft.Colors.ERROR if i % 2 == 0 else ft.Colors.ON_ERROR_CONTAINER
)
page.add(
# horizontal
ft.ReorderableListView(
expand=True,
horizontal=True,
on_reorder=handle_reorder,
controls=[
ft.Container(
content=ft.Text(f"Item {i}", color=ft.Colors.BLACK),
bgcolor=get_color(i),
margin=ft.Margin.symmetric(horizontal=5, vertical=10),
width=100,
alignment=ft.Alignment.CENTER,
)
for i in range(10)
],
),
# vertical
ft.ReorderableListView(
expand=True,
on_reorder=handle_reorder,
controls=[
ft.ListTile(
title=ft.Text(f"Item {i}", color=ft.Colors.BLACK),
leading=ft.Icon(ft.Icons.CHECK, color=ft.Colors.RED),
bgcolor=get_color(i),
)
for i in range(10)
],
),
)
ft.run(main)
Custom drag handle#
See this.
ReorderableListView
#
Bases: ListView
A scrollable list of controls that can be reordered.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
auto_scroll
#
auto_scroll: bool = False
True
if scrollbar should automatically move its position to the end when children
updated. Must be False
for scroll_to()
method to work.
auto_scroller_velocity_scalar
#
auto_scroller_velocity_scalar: Number | None = None
The velocity scalar per pixel over scroll. It represents how the velocity scale with the over scroll distance. The auto-scroll velocity = (distance of overscroll) * velocity scalar.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
build_controls_on_demand
#
build_controls_on_demand: bool = True
Whether the controls
should be built lazily/on-demand, i.e. only when they are
about to become visible.
This is particularly useful when dealing with a large number of controls.
cache_extent
#
cache_extent: Number | None = None
The viewport has an area before and after the visible area to cache items that are about to become visible when the user scrolls.
Items that fall in this cache area are laid out even though they are not (yet)
visible on screen. The cache_extent
describes how many pixels the cache area
extends before the leading edge and after the trailing edge of the viewport.
The total extent, which the viewport will try to cover with children, is
cache_extent
before the leading edge + extent of the main axis + cache_extent
after the trailing edge.
The cache area is also used to implement implicit accessibility scrolling on iOS: When the accessibility focus moves from an item in the visible viewport to an invisible item in the cache area, the framework will bring that item into view with an (implicit) scroll action.
clip_behavior
#
clip_behavior: ClipBehavior = HARD_EDGE
The content will be clipped (or not) according to this option.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
divider_thickness
#
divider_thickness: Number = 0
If greater than 0
then Divider
is used as a spacing between list view items.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
first_item_prototype
#
first_item_prototype: bool = False
True
if the dimensions of the first item should be used as a "prototype" for all
other items, i.e. their height or width will be the same as the first item.
item_extent
#
item_extent: Number | None = None
If non-null, forces the children to have the given extent in the scroll direction.
Specifying an item_extent
is more efficient than letting the children determine
their own extent because the scrolling machinery can make use of the foreknowledge
of the children's extent to save work, for example when the scroll position
changes drastically.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_reorder
#
on_reorder: EventHandler[OnReorderEvent] | None = None
Called when a child control has been dragged to a new location in the list and the application should update the order of the items.
on_reorder_end
#
on_reorder_end: EventHandler[OnReorderEvent] | None = None
Called when the dragged item is dropped.
on_reorder_start
#
on_reorder_start: EventHandler[OnReorderEvent] | None = None
Called when an item drag has started.
on_scroll
#
on_scroll: EventHandler[OnScrollEvent] | None = None
Called when scroll position is changed by a user. class.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
reverse
#
reverse: bool = False
Whether the scroll view scrolls in the reading direction.
For example, if the reading direction is left-to-right and horizontal
is True
,
then the scroll view scrolls from left to right when reverse
is False
and from right to left when reverse
is True
.
Similarly, if horizontal
is False
, then the scroll view scrolls from top
to bottom when reverse
is False
and from bottom to top when reverse
is True
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
scroll
#
scroll: ScrollMode | None = None
Enables a vertical scrolling for the Column to prevent its content overflow.
Defaults to ScrollMode.None
.
semantic_child_count
#
semantic_child_count: int | None = None
The number of children that will contribute semantic information.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
scroll_to
#
scroll_to(
offset: Number | None = None,
delta: Number | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset
, relative delta
or jump to
the control with specified key
.
offset
is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset
could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta
allows moving scroll relatively to the current position. Use positive
delta
to scroll forward and negative delta
to scroll backward. For example,
to move scroll on 50 pixels forward:
key
allows moving scroll position to a control with specified key
. Most of
Flet controls have key
property which is translated to Flutter as
"global key". key
must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to()
method won't work with ListView
and GridView
controls
building their items dynamically.
duration
is scrolling animation duration in milliseconds. Defaults to 0
-
no animation.
curve
configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE
.
scroll_to_async
#
scroll_to_async(
offset: float | None = None,
delta: float | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset
, relative delta
or jump to
the control with specified key
.
offset
is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset
could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta
allows moving scroll relatively to the current position. Use positive
delta
to scroll forward and negative delta
to scroll backward. For example,
to move scroll on 50 pixels forward:
key
allows moving scroll position to a control with specified key
. Most of
Flet controls have key
property which is translated to Flutter as
"global key". key
must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to()
method won't work with ListView
and GridView
controls
building their items dynamically.
duration
is scrolling animation duration in milliseconds. Defaults to 0
-
no animation.
curve
configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE
.