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ReorderableListView

Examples#

Live example

Horizontal and Vertical#

import flet as ft


def main(page: ft.Page):
    # the primary color is the color of the reorder handle
    page.theme = page.dark_theme = ft.Theme(
        color_scheme=ft.ColorScheme(primary=ft.Colors.BLUE)
    )

    def handle_reorder(e: ft.OnReorderEvent):
        e.control.controls.insert(e.new_index, e.control.controls.pop(e.old_index))

    get_color = lambda i: (
        ft.Colors.ERROR if i % 2 == 0 else ft.Colors.ON_ERROR_CONTAINER
    )

    page.add(
        # horizontal
        ft.ReorderableListView(
            expand=True,
            horizontal=True,
            on_reorder=handle_reorder,
            controls=[
                ft.Container(
                    content=ft.Text(f"Item {i}", color=ft.Colors.BLACK),
                    bgcolor=get_color(i),
                    margin=ft.Margin.symmetric(horizontal=5, vertical=10),
                    width=100,
                    alignment=ft.Alignment.CENTER,
                )
                for i in range(10)
            ],
        ),
        # vertical
        ft.ReorderableListView(
            expand=True,
            on_reorder=handle_reorder,
            controls=[
                ft.ListTile(
                    title=ft.Text(f"Item {i}", color=ft.Colors.BLACK),
                    leading=ft.Icon(ft.Icons.CHECK, color=ft.Colors.RED),
                    bgcolor=get_color(i),
                )
                for i in range(10)
            ],
        ),
    )


ft.run(main)

horizontal-and-vertical

Custom drag handle#

See this.

ReorderableListView #

Bases: ListView

A scrollable list of controls that can be reordered.

adaptive #

adaptive: bool | None = None

Enables platform-specific rendering or inheritance of adaptiveness from parent controls.

anchor #

anchor: Number = 0.0

The relative position of the zero scroll offset.

animate_offset #

animate_offset: AnimationValue | None = None

Enables implicit animation of the offset property.

More information here.

animate_opacity #

animate_opacity: AnimationValue | None = None

Enables implicit animation of the opacity property.

More information here.

animate_position #

animate_position: AnimationValue | None = None

Enables implicit animation of the positioning properties (left, right, top and bottom).

More information here.

animate_rotation #

animate_rotation: AnimationValue | None = None

Enables implicit animation of the rotate property.

More information here.

animate_scale #

animate_scale: AnimationValue | None = None

Enables implicit animation of the scale property.

More information here.

animate_size #

animate_size: AnimationValue | None = None

TBD

aspect_ratio #

aspect_ratio: Number | None = None

TBD

auto_scroll #

auto_scroll: bool = False

True if scrollbar should automatically move its position to the end when children updated. Must be False for scroll_to() method to work.

auto_scroller_velocity_scalar #

auto_scroller_velocity_scalar: Number | None = None

The velocity scalar per pixel over scroll. It represents how the velocity scale with the over scroll distance. The auto-scroll velocity = (distance of overscroll) * velocity scalar.

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

bottom #

bottom: Number | None = None

The distance that the child's bottom edge is inset from the bottom of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

build_controls_on_demand #

build_controls_on_demand: bool = True

Whether the controls should be built lazily/on-demand, i.e. only when they are about to become visible.

This is particularly useful when dealing with a large number of controls.

cache_extent #

cache_extent: Number | None = None

The viewport has an area before and after the visible area to cache items that are about to become visible when the user scrolls.

Items that fall in this cache area are laid out even though they are not (yet) visible on screen. The cache_extent describes how many pixels the cache area extends before the leading edge and after the trailing edge of the viewport.

The total extent, which the viewport will try to cover with children, is cache_extent before the leading edge + extent of the main axis + cache_extent after the trailing edge.

The cache area is also used to implement implicit accessibility scrolling on iOS: When the accessibility focus moves from an item in the visible viewport to an invisible item in the cache area, the framework will bring that item into view with an (implicit) scroll action.

clip_behavior #

clip_behavior: ClipBehavior = HARD_EDGE

The content will be clipped (or not) according to this option.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

controls #

controls: list[Control] = field(default_factory=list)

The controls to be reordered.

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

divider_thickness #

divider_thickness: Number = 0

If greater than 0 then Divider is used as a spacing between list view items.

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

first_item_prototype #

first_item_prototype: bool = False

True if the dimensions of the first item should be used as a "prototype" for all other items, i.e. their height or width will be the same as the first item.

footer #

footer: Control | None = None

A non-reorderable footer item to show after the controls.

header #

header: Control | None = None

A non-reorderable header item to show before the controls.

height #

height: Number | None = None

Imposed Control height in virtual pixels.

horizontal #

horizontal: bool = False

Whether the controls should be laid out horizontally.

item_extent #

item_extent: Number | None = None

If non-null, forces the children to have the given extent in the scroll direction.

Specifying an item_extent is more efficient than letting the children determine their own extent because the scrolling machinery can make use of the foreknowledge of the children's extent to save work, for example when the scroll position changes drastically.

key #

key: (
    str | int | float | bool | ValueKey | ScrollKey | None
) = None

left #

left: Number | None = None

The distance that the child's left edge is inset from the left of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

mouse_cursor #

mouse_cursor: MouseCursor | None = None

TBD

offset #

offset: OffsetValue | None = None

Applies a translation transformation before painting the control.

The translation is expressed as an Offset scaled to the control's size. So, Offset(x=0.25, y=0), for example, will result in a horizontal translation of one quarter the width of this control.

Example

The following example displays container at 0, 0 top left corner of a stack as transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and vertical translations to the control:

import flet as ft

def main(page: ft.Page):
    page.add(
        ft.Stack(
            width=1000,
            height=1000,
            controls=[
                ft.Container(
                    bgcolor="red",
                    width=100,
                    height=100,
                    left=100,
                    top=100,
                    offset=ft.Offset(-1, -1),
                )
            ],
        )
    )

ft.run(main)

on_animation_end #

on_animation_end: (
    ControlEventHandler[ConstrainedControl] | None
) = None

Called when animation completes.

Can be used to chain multiple animations.

The data property of the event handler argument contains the name of the animation.

More information here.

on_reorder #

on_reorder: EventHandler[OnReorderEvent] | None = None

Called when a child control has been dragged to a new location in the list and the application should update the order of the items.

on_reorder_end #

on_reorder_end: EventHandler[OnReorderEvent] | None = None

Called when the dragged item is dropped.

on_reorder_start #

on_reorder_start: EventHandler[OnReorderEvent] | None = None

Called when an item drag has started.

on_scroll #

on_scroll: EventHandler[OnScrollEvent] | None = None

Called when scroll position is changed by a user. class.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

padding #

padding: PaddingValue | None = None

The amount of space by which to inset the controls.

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

reverse #

reverse: bool = False

Whether the scroll view scrolls in the reading direction.

For example, if the reading direction is left-to-right and horizontal is True, then the scroll view scrolls from left to right when reverse is False and from right to left when reverse is True.

Similarly, if horizontal is False, then the scroll view scrolls from top to bottom when reverse is False and from bottom to top when reverse is True.

right #

right: Number | None = None

The distance that the child's right edge is inset from the right of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

rotate #

rotate: RotateValue | None = None

Transforms this control using a rotation around its center.

The value of rotate property could be one of the following types:

  • number - a rotation in clockwise radians. Full circle 360° is math.pi * 2 radians, 90° is pi / 2, 45° is pi / 4, etc.
  • Rotate - allows to specify rotation angle as well as alignment - the location of rotation center.
Example

For example:

ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    rotate=Rotate(angle=0.25 * pi, alignment=ft.Alignment.CENTER_LEFT)
)

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scale #

scale: ScaleValue | None = None

Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.

Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.

Different scale multipliers can be specified for x and y axis, by setting Control.scale property to an instance of Scale class. Either scale or scale_x and scale_y could be specified, but not all of them.

Example
ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    scale=ft.Scale(scale_x=2, scale_y=0.5)
)

scroll #

scroll: ScrollMode | None = None

Enables a vertical scrolling for the Column to prevent its content overflow.

Defaults to ScrollMode.None.

scroll_interval #

scroll_interval: Number = 10

Throttling in milliseconds for on_scroll event.

semantic_child_count #

semantic_child_count: int | None = None

The number of children that will contribute semantic information.

show_default_drag_handles #

show_default_drag_handles: bool = True

TBD

spacing #

spacing: Number = 0

The height of divider between the controls.

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

top #

top: Number | None = None

The distance that the child's top edge is inset from the top of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

width #

width: Number | None = None

Imposed Control width in virtual pixels.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

scroll_to #

scroll_to(
    offset: Number | None = None,
    delta: Number | None = None,
    scroll_key: str
    | int
    | float
    | bool
    | ScrollKey
    | None = None,
    duration: DurationValue | None = None,
    curve: AnimationCurve | None = None,
)

Moves scroll position to either absolute offset, relative delta or jump to the control with specified key.

offset is an absolute value between minimum and maximum extents of a scrollable control, for example:

products.scroll_to(offset=100, duration=1000)

offset could be a negative to scroll from the end of a scrollable. For example, to scroll to the very end:

products.scroll_to(offset=-1, duration=1000)

delta allows moving scroll relatively to the current position. Use positive delta to scroll forward and negative delta to scroll backward. For example, to move scroll on 50 pixels forward:

products.scroll_to(delta=50)

key allows moving scroll position to a control with specified key. Most of Flet controls have key property which is translated to Flutter as "global key". key must be unique for the entire page/view. For example:

import flet as ft

def main(page: ft.Page):
    cl = ft.Column(
        spacing=10,
        height=200,
        width=200,
        scroll=ft.ScrollMode.ALWAYS,
    )
    for i in range(0, 50):
        cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))

    def scroll_to_key(e):
        cl.scroll_to(key="20", duration=1000)

    page.add(
        ft.Container(cl, border=ft.border.all(1)),
        ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
    )

ft.run(main)
Note

scroll_to() method won't work with ListView and GridView controls building their items dynamically.

duration is scrolling animation duration in milliseconds. Defaults to 0 - no animation.

curve configures animation curve. Property value is AnimationCurve enum. Defaults to AnimationCurve.EASE.

scroll_to_async #

scroll_to_async(
    offset: float | None = None,
    delta: float | None = None,
    scroll_key: str
    | int
    | float
    | bool
    | ScrollKey
    | None = None,
    duration: DurationValue | None = None,
    curve: AnimationCurve | None = None,
)

Moves scroll position to either absolute offset, relative delta or jump to the control with specified key.

offset is an absolute value between minimum and maximum extents of a scrollable control, for example:

products.scroll_to(offset=100, duration=1000)

offset could be a negative to scroll from the end of a scrollable. For example, to scroll to the very end:

products.scroll_to(offset=-1, duration=1000)

delta allows moving scroll relatively to the current position. Use positive delta to scroll forward and negative delta to scroll backward. For example, to move scroll on 50 pixels forward:

products.scroll_to(delta=50)

key allows moving scroll position to a control with specified key. Most of Flet controls have key property which is translated to Flutter as "global key". key must be unique for the entire page/view. For example:

import flet as ft

def main(page: ft.Page):
    cl = ft.Column(
        spacing=10,
        height=200,
        width=200,
        scroll=ft.ScrollMode.ALWAYS,
    )
    for i in range(0, 50):
        cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))

    def scroll_to_key(e):
        cl.scroll_to(key="20", duration=1000)

    page.add(
        ft.Container(cl, border=ft.border.all(1)),
        ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
    )

ft.run(main)
Note

scroll_to() method won't work with ListView and GridView controls building their items dynamically.

duration is scrolling animation duration in milliseconds. Defaults to 0 - no animation.

curve configures animation curve. Property value is AnimationCurve enum. Defaults to AnimationCurve.EASE.

update #

update() -> None

will_unmount #

will_unmount()