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MenuItemButton

Examples#

Live example

Basic Example#

import flet as ft


def main(page: ft.Page):
    page.padding = 0
    page.spacing = 0
    page.theme_mode = ft.ThemeMode.LIGHT

    def handle_color_click(e: ft.Event[ft.MenuItemButton]):
        color = e.control.content.value
        background_container.content.value = f"{color} background color"
        background_container.bgcolor = color.lower()
        page.update()

    def handle_on_hover(e: ft.Event[ft.MenuItemButton]):
        print(e)

    menubar = ft.MenuBar(
        expand=True,
        controls=[
            ft.SubmenuButton(
                content=ft.Text("BgColors"),
                controls=[
                    ft.MenuItemButton(
                        content=ft.Text("Blue"),
                        leading=ft.Icon(ft.Icons.COLORIZE),
                        style=ft.ButtonStyle(
                            bgcolor={ft.ControlState.HOVERED: ft.Colors.BLUE}
                        ),
                        on_click=handle_color_click,
                        on_hover=handle_on_hover,
                    ),
                    ft.MenuItemButton(
                        content=ft.Text("Green"),
                        leading=ft.Icon(ft.Icons.COLORIZE),
                        style=ft.ButtonStyle(
                            bgcolor={ft.ControlState.HOVERED: ft.Colors.GREEN}
                        ),
                        on_click=handle_color_click,
                        on_hover=handle_on_hover,
                    ),
                    ft.MenuItemButton(
                        content=ft.Text("Red"),
                        leading=ft.Icon(ft.Icons.COLORIZE),
                        style=ft.ButtonStyle(
                            bgcolor={ft.ControlState.HOVERED: ft.Colors.RED}
                        ),
                        on_click=handle_color_click,
                        on_hover=handle_on_hover,
                    ),
                ],
            ),
        ],
    )

    page.add(
        ft.Row(controls=[menubar]),
        background_container := ft.Container(
            expand=True,
            bgcolor=ft.Colors.WHITE,
            alignment=ft.Alignment.CENTER,
            content=ft.Text(
                value="Choose a bgcolor from the menu",
                style=ft.TextStyle(weight=ft.FontWeight.W_500),
            ),
        ),
    )


ft.run(main)

basic

MenuItemButton #

Bases: ConstrainedControl

A button for use in a MenuBar or on its own, that can be activated by click or keyboard navigation.

animate_offset #

animate_offset: AnimationValue | None = None

Enables implicit animation of the offset property.

More information here.

animate_opacity #

animate_opacity: AnimationValue | None = None

Enables implicit animation of the opacity property.

More information here.

animate_position #

animate_position: AnimationValue | None = None

Enables implicit animation of the positioning properties (left, right, top and bottom).

More information here.

animate_rotation #

animate_rotation: AnimationValue | None = None

Enables implicit animation of the rotate property.

More information here.

animate_scale #

animate_scale: AnimationValue | None = None

Enables implicit animation of the scale property.

More information here.

animate_size #

animate_size: AnimationValue | None = None

TBD

aspect_ratio #

aspect_ratio: Number | None = None

TBD

autofocus #

autofocus: bool = False

Whether this button should automatically request focus.

Defaults to False.

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

bottom #

bottom: Number | None = None

The distance that the child's bottom edge is inset from the bottom of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

clip_behavior #

clip_behavior: ClipBehavior = NONE

Whether to clip the content of this control or not.

close_on_click #

close_on_click: bool = True

Defines if the menu will be closed when the MenuItemButton is clicked.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

content #

content: StrOrControl | None = None

The child control or text to be displayed in the center of this button.

Typically this is the button's label, using a Text control.

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

focus_on_hover #

focus_on_hover: bool = True

Determine if hovering can request focus.

height #

height: Number | None = None

Imposed Control height in virtual pixels.

key #

key: (
    str | int | float | bool | ValueKey | ScrollKey | None
) = None

leading #

leading: Control | None = None

An optional control to display before the content.

Typically an Icon control.

left #

left: Number | None = None

The distance that the child's left edge is inset from the left of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

offset #

offset: OffsetValue | None = None

Applies a translation transformation before painting the control.

The translation is expressed as an Offset scaled to the control's size. So, Offset(x=0.25, y=0), for example, will result in a horizontal translation of one quarter the width of this control.

Example

The following example displays container at 0, 0 top left corner of a stack as transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and vertical translations to the control:

import flet as ft

def main(page: ft.Page):
    page.add(
        ft.Stack(
            width=1000,
            height=1000,
            controls=[
                ft.Container(
                    bgcolor="red",
                    width=100,
                    height=100,
                    left=100,
                    top=100,
                    offset=ft.Offset(-1, -1),
                )
            ],
        )
    )

ft.run(main)

on_animation_end #

on_animation_end: (
    ControlEventHandler[ConstrainedControl] | None
) = None

Called when animation completes.

Can be used to chain multiple animations.

The data property of the event handler argument contains the name of the animation.

More information here.

on_blur #

on_blur: ControlEventHandler[MenuItemButton] | None = None

Called when this button loses focus.

on_click #

on_click: ControlEventHandler[MenuItemButton] | None = None

Called when the button is clicked.

on_focus #

on_focus: ControlEventHandler[MenuItemButton] | None = None

Called when the button receives focus.

on_hover #

on_hover: ControlEventHandler[MenuItemButton] | None = None

Called when the button is hovered.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

overflow_axis #

overflow_axis: Axis = HORIZONTAL

The direction in which the menu item expands.

If the menu item button is a descendent of MenuBar, then this property is ignored.

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

right #

right: Number | None = None

The distance that the child's right edge is inset from the right of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

rotate #

rotate: RotateValue | None = None

Transforms this control using a rotation around its center.

The value of rotate property could be one of the following types:

  • number - a rotation in clockwise radians. Full circle 360° is math.pi * 2 radians, 90° is pi / 2, 45° is pi / 4, etc.
  • Rotate - allows to specify rotation angle as well as alignment - the location of rotation center.
Example

For example:

ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    rotate=Rotate(angle=0.25 * pi, alignment=ft.Alignment.CENTER_LEFT)
)

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scale #

scale: ScaleValue | None = None

Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.

Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.

Different scale multipliers can be specified for x and y axis, by setting Control.scale property to an instance of Scale class. Either scale or scale_x and scale_y could be specified, but not all of them.

Example
ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    scale=ft.Scale(scale_x=2, scale_y=0.5)
)

semantic_label #

semantic_label: str | None = None

A string that describes the button's action to assistive technologies.

style #

style: ButtonStyle | None = None

Customizes this button's appearance.

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

top #

top: Number | None = None

The distance that the child's top edge is inset from the top of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

trailing #

trailing: Control | None = None

An optional control to display after the content.

Typically an Icon control.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

width #

width: Number | None = None

Imposed Control width in virtual pixels.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()