IconButton
Examples#
Handling clicks#
import flet as ft
def main(page: ft.Page):
page.title = "IconButton Example"
def button_clicked(e: ft.Event[ft.IconButton]):
button.data += 1
message.value = f"Button clicked {button.data} time(s)"
page.update()
page.add(
button := ft.IconButton(
icon=ft.Icons.PLAY_CIRCLE_FILL_OUTLINED,
data=0,
on_click=button_clicked,
),
message := ft.Text(),
)
ft.run(main)
Selected icon#
import flet as ft
def main(page: ft.Page):
page.title = "IconButton Example"
page.padding = 10
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
page.vertical_alignment = ft.MainAxisAlignment.CENTER
def handle_click(e: ft.Event[ft.IconButton]):
e.control.selected = not e.control.selected
e.control.update()
page.add(
ft.IconButton(
icon=ft.Icons.BATTERY_1_BAR,
selected_icon=ft.Icons.BATTERY_FULL,
scale=5,
on_click=handle_click,
selected=False,
style=ft.ButtonStyle(
color={
ft.ControlState.SELECTED: ft.Colors.GREEN,
ft.ControlState.DEFAULT: ft.Colors.RED,
}
),
)
)
ft.run(main)
IconButton
#
Bases: ConstrainedControl
, AdaptiveControl
An icon button is a round button with an icon in the middle that reacts to touches by filling with color (ink).
Icon buttons are commonly used in the toolbars, but they can be used in many other places as well.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
alignment
#
alignment: Alignment | None = None
Defines how the icon is positioned within the IconButton. Alignment is an instance
of Alignment
class.
Defaults to alignment.center
.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
autofocus
#
autofocus: bool = False
True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
disabled_color
#
disabled_color: ColorValue | None = None
The color to use for the icon inside the button when disabled.
enable_feedback
#
enable_feedback: bool | None = None
Whether detected gestures should provide acoustic and/or haptic feedback.
On Android, for example, setting this to True
produce a click sound and a
long-press will produce a short vibration.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
highlight_color
#
highlight_color: ColorValue | None = None
The button's color when the button is pressed. The highlight fades in quickly as the button is held down.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
mouse_cursor
#
mouse_cursor: MouseCursor | None = None
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_blur
#
on_blur: ControlEventHandler[IconButton] | None = None
Called when the control has lost focus.
on_click
#
on_click: ControlEventHandler[IconButton] | None = None
Called when a user clicks the button.
on_focus
#
on_focus: ControlEventHandler[IconButton] | None = None
Called when the control has received focus.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
padding
#
padding: PaddingValue | None = None
Defines the padding around this button. The entire padded icon will react to input gestures.
Defaults to Padding.all(8)
.
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
selected
#
selected: bool | None = None
The optional selection state of the icon button.
If this property is not set, the button will behave as a normal push button,
otherwise, the button will toggle between showing icon
and selected_icon
based
on the value of selected
.
If True, it will show selected_icon
, if False it will show icon
.
selected_icon
#
selected_icon: IconValueOrControl | None = None
Icon shown in the button in selected state.
selected_icon_color
#
selected_icon_color: ColorValue | None = None
Icon color for the selected state.
An example of icon toggle button:
import flet as ft
def main(page: ft.Page):
def toggle_icon_button(e):
e.control.selected = not e.control.selected
page.add(
ft.IconButton(
icon=ft.Icons.BATTERY_1_BAR,
selected_icon=ft.Icons.BATTERY_FULL,
on_click=toggle_icon_button,
selected=False,
style=ft.ButtonStyle(
color={"selected": ft.Colors.GREEN, "": ft.Colors.RED},
),
)
)
ft.run(main)
splash_color
#
splash_color: ColorValue | None = None
The primary color of the button when the button is in the down (pressed) state.
splash_radius
#
splash_radius: Number | None = None
The splash radius. Honoured only when in Material 2.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
url
#
url: str | None = None
The URL to open when the button is clicked. If registered, on_click
event is fired
after that.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
visual_density
#
visual_density: VisualDensity | None = None
Defines how compact the control's layout will be.