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GestureDetector

Examples#

Live example

Solitare game tutorial

Handling events#

import flet as ft


def main(page: ft.Page):
    page.add(
        ft.GestureDetector(
            content=ft.Container(bgcolor=ft.Colors.GREEN, width=200, height=200),
            hover_interval=50,
            on_tap=lambda e: print(e),
            on_tap_down=lambda e: print(e),
            on_tap_up=lambda e: print(e),
            on_secondary_tap=lambda e: print(e),
            on_secondary_tap_down=lambda e: print(e),
            on_secondary_tap_up=lambda e: print(e),
            on_long_press_start=lambda e: print(e),
            on_long_press_end=lambda e: print(e),
            on_secondary_long_press_start=lambda e: print(e),
            on_secondary_long_press_end=lambda e: print(e),
            on_double_tap=lambda e: print(e),
            on_double_tap_down=lambda e: print(e),
            on_pan_start=lambda e: print(e),
            on_pan_update=lambda e: print(e),
            on_pan_end=lambda e: print(e),
            on_hover=lambda e: print(e),
            on_enter=lambda e: print(e),
            on_exit=lambda e: print(e),
        )
    )


ft.run(main)

Draggable containers#

The following example demonstrates how a control can be freely dragged inside a Stack.

The sample also shows that GestureDetector can have a child control (blue container) as well as be nested inside another control (yellow container) giving the same results.

import flet as ft


def main(page: ft.Page):
    def handle_pan_update1(e: ft.DragUpdateEvent[ft.GestureDetector]):
        container = e.control.parent
        container.top = max(0.0, container.top + e.delta_y)
        container.left = max(0.0, container.left + e.delta_x)
        container.update()

    def handle_pan_update2(e: ft.DragUpdateEvent[ft.GestureDetector]):
        e.control.top = max(0.0, e.control.top + e.delta_y)
        e.control.left = max(0.0, e.control.left + e.delta_x)
        e.control.update()

    page.add(
        ft.Stack(
            width=1000,
            height=500,
            controls=[
                ft.Container(
                    bgcolor=ft.Colors.AMBER,
                    width=50,
                    height=50,
                    left=0,
                    top=0,
                    content=ft.GestureDetector(
                        mouse_cursor=ft.MouseCursor.MOVE,
                        drag_interval=50,
                        on_pan_update=handle_pan_update1,
                    ),
                ),
                ft.GestureDetector(
                    mouse_cursor=ft.MouseCursor.MOVE,
                    drag_interval=10,
                    on_vertical_drag_update=handle_pan_update2,
                    left=100,
                    top=100,
                    content=ft.Container(bgcolor=ft.Colors.BLUE, width=50, height=50),
                ),
            ],
        )
    )


ft.run(main)

draggable-containers

Mouse Cursors#

import flet as ft


def main(page: ft.Page):
    def on_pan_update(event: ft.DragUpdateEvent[ft.GestureDetector]):
        container.top = max(0.0, container.top + event.delta_y)
        container.left = max(0.0, container.left + event.delta_x)
        container.update()

    gesture_detector = ft.GestureDetector(
        mouse_cursor=ft.MouseCursor.BASIC,
        drag_interval=50,
        on_pan_update=on_pan_update,
    )
    container = ft.Container(
        content=gesture_detector,
        bgcolor=ft.Colors.AMBER,
        width=150,
        height=150,
        left=0,
        top=0,
    )

    def handle_button_click(e: ft.Event[ft.ElevatedButton]):
        gesture_detector.mouse_cursor = next(
            generate_mouse_cursors(list(ft.MouseCursor))
        )
        text.value = f"Mouse Cursor:  {gesture_detector.mouse_cursor}"
        page.update()

    def generate_mouse_cursors(m_list):
        while True:
            for i in m_list:
                yield i

    page.add(
        ft.Stack(controls=[container], width=1000, height=500),
        ft.ElevatedButton("Change mouse Cursor", on_click=handle_button_click),
        text := ft.Text(f"Mouse Cursor:  {gesture_detector.mouse_cursor}"),
    )


ft.run(main)

GestureDetector #

Bases: ConstrainedControl, AdaptiveControl

A control that detects gestures.

Attempts to recognize gestures that correspond to its non-None callbacks.

If this control has a content, it defers to that child control for its sizing behavior, else it grows to fit the parent instead.

adaptive #

adaptive: bool | None = None

Enables platform-specific rendering or inheritance of adaptiveness from parent controls.

allowed_devices #

allowed_devices: list[PointerDeviceType] | None = None

TBD

animate_offset #

animate_offset: AnimationValue | None = None

Enables implicit animation of the offset property.

More information here.

animate_opacity #

animate_opacity: AnimationValue | None = None

Enables implicit animation of the opacity property.

More information here.

animate_position #

animate_position: AnimationValue | None = None

Enables implicit animation of the positioning properties (left, right, top and bottom).

More information here.

animate_rotation #

animate_rotation: AnimationValue | None = None

Enables implicit animation of the rotate property.

More information here.

animate_scale #

animate_scale: AnimationValue | None = None

Enables implicit animation of the scale property.

More information here.

animate_size #

animate_size: AnimationValue | None = None

TBD

aspect_ratio #

aspect_ratio: Number | None = None

TBD

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

bottom #

bottom: Number | None = None

The distance that the child's bottom edge is inset from the bottom of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

content #

content: Control | None = None

A child Control contained by the gesture detector.

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

drag_interval #

drag_interval: int = 0

Throttling in milliseconds for horizontal drag, vertical drag and pan update events.

When a user moves a pointer a lot of events are being generated to do precise tracking. drag_interval allows sending drag update events to a Flet program every X milliseconds, thus preserving the bandwidth (web and mobile apps).

Default is 0 - no throttling, all events are sent to a Flet program, very smooth tracking.

exclude_from_semantics #

exclude_from_semantics: bool = False

TBD

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

height #

height: Number | None = None

Imposed Control height in virtual pixels.

hover_interval #

hover_interval: int = 0

Throttling in milliseconds for on_hover event.

key #

key: (
    str | int | float | bool | ValueKey | ScrollKey | None
) = None

left #

left: Number | None = None

The distance that the child's left edge is inset from the left of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

mouse_cursor #

mouse_cursor: MouseCursor | None = None

The mouse cursor for mouse pointers that are hovering over the control.

multi_tap_touches #

multi_tap_touches: int = 0

The minimum number of pointers to trigger on_multi_tap event.

offset #

offset: OffsetValue | None = None

Applies a translation transformation before painting the control.

The translation is expressed as an Offset scaled to the control's size. So, Offset(x=0.25, y=0), for example, will result in a horizontal translation of one quarter the width of this control.

Example

The following example displays container at 0, 0 top left corner of a stack as transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and vertical translations to the control:

import flet as ft

def main(page: ft.Page):
    page.add(
        ft.Stack(
            width=1000,
            height=1000,
            controls=[
                ft.Container(
                    bgcolor="red",
                    width=100,
                    height=100,
                    left=100,
                    top=100,
                    offset=ft.Offset(-1, -1),
                )
            ],
        )
    )

ft.run(main)

on_animation_end #

on_animation_end: (
    ControlEventHandler[ConstrainedControl] | None
) = None

Called when animation completes.

Can be used to chain multiple animations.

The data property of the event handler argument contains the name of the animation.

More information here.

on_double_tap #

on_double_tap: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

The user has tapped the screen with a primary button at the same location twice in quick succession.

on_double_tap_down #

on_double_tap_down: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

Called when a pointer that might cause a double tap has contacted the screen at a particular location.

Triggered immediately after the down event of the second tap.

on_enter #

on_enter: (
    EventHandler[HoverEvent[GestureDetector]] | None
) = None

Called when a mouse pointer has entered this control.

on_exit #

on_exit: (
    EventHandler[HoverEvent[GestureDetector]] | None
) = None

Called when a mouse pointer has exited this control.

on_horizontal_drag_end #

on_horizontal_drag_end: (
    EventHandler[DragEndEvent[GestureDetector]] | None
) = None

Called when a pointer moving horizontally is no longer in contact and was moving at a specific velocity.

on_horizontal_drag_start #

on_horizontal_drag_start: (
    EventHandler[DragStartEvent[GestureDetector]] | None
) = None

Called when a pointer has contacted the screen with a primary button and has begun to move horizontally.

on_horizontal_drag_update #

on_horizontal_drag_update: (
    EventHandler[DragUpdateEvent[GestureDetector]] | None
) = None

Called when a pointer that is in contact with the screen and moving horizontally has moved in the horizontal direction.

on_hover #

on_hover: (
    EventHandler[HoverEvent[GestureDetector]] | None
) = None

Called when a mouse pointer has entered this control.

on_long_press_end #

on_long_press_end: (
    EventHandler[LongPressEndEvent[GestureDetector]] | None
) = None

Called when a pointer that has triggered a long-press with a primary button has stopped contacting the screen.

on_long_press_start #

on_long_press_start: (
    EventHandler[LongPressStartEvent[GestureDetector]]
    | None
) = None

Called when a long press gesture with a primary button has been recognized.

Triggered when a pointer has remained in contact with the screen at the same location for a long period of time.

on_multi_long_press #

on_multi_long_press: (
    EventHandler[LongPressEndEvent[GestureDetector]] | None
) = None

Called when a long press gesture with multiple pointers has been recognized.

on_multi_tap #

on_multi_tap: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

Called when multiple pointers contacted the screen.

on_pan_end #

on_pan_end: (
    EventHandler[DragEndEvent[GestureDetector]] | None
) = None

Called when a pointer is no longer in contact and was moving at a specific velocity.

on_pan_start #

on_pan_start: (
    EventHandler[DragStartEvent[GestureDetector]] | None
) = None

Called when a pointer has contacted the screen and has begun to move.

on_pan_update #

on_pan_update: (
    EventHandler[DragUpdateEvent[GestureDetector]] | None
) = None

Called when a pointer that is in contact with the screen and moving has moved again.

on_scale_end #

on_scale_end: (
    EventHandler[ScaleEndEvent[GestureDetector]] | None
) = None

TBD

on_scale_start #

on_scale_start: (
    EventHandler[ScaleStartEvent[GestureDetector]] | None
) = None

Called when the pointers in contact with the screen have established a focal point and initial scale of 1.0.

on_scale_update #

on_scale_update: (
    EventHandler[ScaleUpdateEvent[GestureDetector]] | None
) = None

TBD

on_scroll #

on_scroll: (
    EventHandler[ScrollEvent[GestureDetector]] | None
) = None

TBD

on_secondary_long_press_end #

on_secondary_long_press_end: (
    EventHandler[LongPressEndEvent[GestureDetector]] | None
) = None

Called when a pointer that has triggered a long-press with a secondary button has stopped contacting the screen.

on_secondary_long_press_start #

on_secondary_long_press_start: (
    EventHandler[LongPressStartEvent[GestureDetector]]
    | None
) = None

Called when a long press gesture with a secondary button has been recognized.

Triggered when a pointer has remained in contact with the screen at the same location for a long period of time.

on_secondary_tap #

on_secondary_tap: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

A tap with a secondary button has occurred.

on_secondary_tap_down #

on_secondary_tap_down: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

Called when a pointer that might cause a tap with a secondary button has contacted the screen at a particular location.

on_secondary_tap_up #

on_secondary_tap_up: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

Called when a pointer that will trigger a tap with a secondary button has stopped contacting the screen at a particular location.

on_tap #

on_tap: EventHandler[TapEvent[GestureDetector]] | None = (
    None
)

Called when a tap with a primary button has occurred.

on_tap_down #

on_tap_down: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

Called when a pointer that might cause a tap with a primary button has contacted the screen at a particular location.

on_tap_up #

on_tap_up: (
    EventHandler[TapEvent[GestureDetector]] | None
) = None

Called when a pointer that will trigger a tap with a primary button has stopped contacting the screen at a particular location.

on_vertical_drag_end #

on_vertical_drag_end: (
    EventHandler[DragEndEvent[GestureDetector]] | None
) = None

Called when a pointer moving vertically is no longer in contact and was moving at a specific velocity.

on_vertical_drag_start #

on_vertical_drag_start: (
    EventHandler[DragStartEvent[GestureDetector]] | None
) = None

Called when a pointer has contacted the screen and has begun to move vertically.

on_vertical_drag_update #

on_vertical_drag_update: (
    EventHandler[DragUpdateEvent[GestureDetector]] | None
) = None

A pointer moving vertically has moved in the vertical direction.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

right #

right: Number | None = None

The distance that the child's right edge is inset from the right of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

rotate #

rotate: RotateValue | None = None

Transforms this control using a rotation around its center.

The value of rotate property could be one of the following types:

  • number - a rotation in clockwise radians. Full circle 360° is math.pi * 2 radians, 90° is pi / 2, 45° is pi / 4, etc.
  • Rotate - allows to specify rotation angle as well as alignment - the location of rotation center.
Example

For example:

ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    rotate=Rotate(angle=0.25 * pi, alignment=ft.Alignment.CENTER_LEFT)
)

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scale #

scale: ScaleValue | None = None

Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.

Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.

Different scale multipliers can be specified for x and y axis, by setting Control.scale property to an instance of Scale class. Either scale or scale_x and scale_y could be specified, but not all of them.

Example
ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    scale=ft.Scale(scale_x=2, scale_y=0.5)
)

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

top #

top: Number | None = None

The distance that the child's top edge is inset from the top of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

trackpad_scroll_causes_scale #

trackpad_scroll_causes_scale: bool = False

TBD

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

width #

width: Number | None = None

Imposed Control width in virtual pixels.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()