GestureDetector
Examples#
Handling events#
import flet as ft
def main(page: ft.Page):
page.add(
ft.GestureDetector(
content=ft.Container(bgcolor=ft.Colors.GREEN, width=200, height=200),
hover_interval=50,
on_tap=lambda e: print(e),
on_tap_down=lambda e: print(e),
on_tap_up=lambda e: print(e),
on_secondary_tap=lambda e: print(e),
on_secondary_tap_down=lambda e: print(e),
on_secondary_tap_up=lambda e: print(e),
on_long_press_start=lambda e: print(e),
on_long_press_end=lambda e: print(e),
on_secondary_long_press_start=lambda e: print(e),
on_secondary_long_press_end=lambda e: print(e),
on_double_tap=lambda e: print(e),
on_double_tap_down=lambda e: print(e),
on_pan_start=lambda e: print(e),
on_pan_update=lambda e: print(e),
on_pan_end=lambda e: print(e),
on_hover=lambda e: print(e),
on_enter=lambda e: print(e),
on_exit=lambda e: print(e),
)
)
ft.run(main)
Draggable containers#
The following example demonstrates how a control can be freely dragged inside a Stack.
The sample also shows that GestureDetector can have a child control (blue container) as well as be nested inside another control (yellow container) giving the same results.
import flet as ft
def main(page: ft.Page):
def handle_pan_update1(e: ft.DragUpdateEvent[ft.GestureDetector]):
container = e.control.parent
container.top = max(0.0, container.top + e.delta_y)
container.left = max(0.0, container.left + e.delta_x)
container.update()
def handle_pan_update2(e: ft.DragUpdateEvent[ft.GestureDetector]):
e.control.top = max(0.0, e.control.top + e.delta_y)
e.control.left = max(0.0, e.control.left + e.delta_x)
e.control.update()
page.add(
ft.Stack(
width=1000,
height=500,
controls=[
ft.Container(
bgcolor=ft.Colors.AMBER,
width=50,
height=50,
left=0,
top=0,
content=ft.GestureDetector(
mouse_cursor=ft.MouseCursor.MOVE,
drag_interval=50,
on_pan_update=handle_pan_update1,
),
),
ft.GestureDetector(
mouse_cursor=ft.MouseCursor.MOVE,
drag_interval=10,
on_vertical_drag_update=handle_pan_update2,
left=100,
top=100,
content=ft.Container(bgcolor=ft.Colors.BLUE, width=50, height=50),
),
],
)
)
ft.run(main)
Mouse Cursors#
import flet as ft
def main(page: ft.Page):
def on_pan_update(event: ft.DragUpdateEvent[ft.GestureDetector]):
container.top = max(0.0, container.top + event.delta_y)
container.left = max(0.0, container.left + event.delta_x)
container.update()
gesture_detector = ft.GestureDetector(
mouse_cursor=ft.MouseCursor.BASIC,
drag_interval=50,
on_pan_update=on_pan_update,
)
container = ft.Container(
content=gesture_detector,
bgcolor=ft.Colors.AMBER,
width=150,
height=150,
left=0,
top=0,
)
def handle_button_click(e: ft.Event[ft.ElevatedButton]):
gesture_detector.mouse_cursor = next(
generate_mouse_cursors(list(ft.MouseCursor))
)
text.value = f"Mouse Cursor: {gesture_detector.mouse_cursor}"
page.update()
def generate_mouse_cursors(m_list):
while True:
for i in m_list:
yield i
page.add(
ft.Stack(controls=[container], width=1000, height=500),
ft.ElevatedButton("Change mouse Cursor", on_click=handle_button_click),
text := ft.Text(f"Mouse Cursor: {gesture_detector.mouse_cursor}"),
)
ft.run(main)
GestureDetector
#
Bases: ConstrainedControl
, AdaptiveControl
A control that detects gestures.
Attempts to recognize gestures that correspond to its non-None callbacks.
If this control has a content
, it defers to that child control for its sizing
behavior, else it grows to fit the parent instead.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
drag_interval
#
drag_interval: int = 0
Throttling in milliseconds for horizontal drag, vertical drag and pan update events.
When a user moves a pointer a lot of events are being generated to do precise
tracking. drag_interval
allows sending drag update events to a Flet program every
X milliseconds, thus preserving the bandwidth (web and mobile apps).
Default is 0
- no throttling, all events are sent to a Flet program, very smooth
tracking.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
mouse_cursor
#
mouse_cursor: MouseCursor | None = None
The mouse cursor for mouse pointers that are hovering over the control.
multi_tap_touches
#
multi_tap_touches: int = 0
The minimum number of pointers to trigger on_multi_tap
event.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_double_tap
#
on_double_tap: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
The user has tapped the screen with a primary button at the same location twice in quick succession.
on_double_tap_down
#
on_double_tap_down: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
Called when a pointer that might cause a double tap has contacted the screen at a particular location.
Triggered immediately after the down event of the second tap.
on_enter
#
on_enter: (
EventHandler[HoverEvent[GestureDetector]] | None
) = None
Called when a mouse pointer has entered this control.
on_exit
#
on_exit: (
EventHandler[HoverEvent[GestureDetector]] | None
) = None
Called when a mouse pointer has exited this control.
on_horizontal_drag_end
#
on_horizontal_drag_end: (
EventHandler[DragEndEvent[GestureDetector]] | None
) = None
Called when a pointer moving horizontally is no longer in contact and was moving at a specific velocity.
on_horizontal_drag_start
#
on_horizontal_drag_start: (
EventHandler[DragStartEvent[GestureDetector]] | None
) = None
Called when a pointer has contacted the screen with a primary button and has begun to move horizontally.
on_horizontal_drag_update
#
on_horizontal_drag_update: (
EventHandler[DragUpdateEvent[GestureDetector]] | None
) = None
Called when a pointer that is in contact with the screen and moving horizontally has moved in the horizontal direction.
on_hover
#
on_hover: (
EventHandler[HoverEvent[GestureDetector]] | None
) = None
Called when a mouse pointer has entered this control.
on_long_press_end
#
on_long_press_end: (
EventHandler[LongPressEndEvent[GestureDetector]] | None
) = None
Called when a pointer that has triggered a long-press with a primary button has stopped contacting the screen.
on_long_press_start
#
on_long_press_start: (
EventHandler[LongPressStartEvent[GestureDetector]]
| None
) = None
Called when a long press gesture with a primary button has been recognized.
Triggered when a pointer has remained in contact with the screen at the same location for a long period of time.
on_multi_long_press
#
on_multi_long_press: (
EventHandler[LongPressEndEvent[GestureDetector]] | None
) = None
Called when a long press gesture with multiple pointers has been recognized.
on_multi_tap
#
on_multi_tap: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
Called when multiple pointers contacted the screen.
on_pan_end
#
on_pan_end: (
EventHandler[DragEndEvent[GestureDetector]] | None
) = None
Called when a pointer is no longer in contact and was moving at a specific velocity.
on_pan_start
#
on_pan_start: (
EventHandler[DragStartEvent[GestureDetector]] | None
) = None
Called when a pointer has contacted the screen and has begun to move.
on_pan_update
#
on_pan_update: (
EventHandler[DragUpdateEvent[GestureDetector]] | None
) = None
Called when a pointer that is in contact with the screen and moving has moved again.
on_scale_start
#
on_scale_start: (
EventHandler[ScaleStartEvent[GestureDetector]] | None
) = None
Called when the pointers in contact with the screen have established a focal point and initial
scale of 1.0
.
on_scale_update
#
on_scale_update: (
EventHandler[ScaleUpdateEvent[GestureDetector]] | None
) = None
TBD
on_secondary_long_press_end
#
on_secondary_long_press_end: (
EventHandler[LongPressEndEvent[GestureDetector]] | None
) = None
Called when a pointer that has triggered a long-press with a secondary button has stopped contacting the screen.
on_secondary_long_press_start
#
on_secondary_long_press_start: (
EventHandler[LongPressStartEvent[GestureDetector]]
| None
) = None
Called when a long press gesture with a secondary button has been recognized.
Triggered when a pointer has remained in contact with the screen at the same location for a long period of time.
on_secondary_tap
#
on_secondary_tap: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
A tap with a secondary button has occurred.
on_secondary_tap_down
#
on_secondary_tap_down: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
Called when a pointer that might cause a tap with a secondary button has contacted the screen at a particular location.
on_secondary_tap_up
#
on_secondary_tap_up: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
Called when a pointer that will trigger a tap with a secondary button has stopped contacting the screen at a particular location.
on_tap
#
on_tap: EventHandler[TapEvent[GestureDetector]] | None = (
None
)
Called when a tap with a primary button has occurred.
on_tap_down
#
on_tap_down: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
Called when a pointer that might cause a tap with a primary button has contacted the screen at a particular location.
on_tap_up
#
on_tap_up: (
EventHandler[TapEvent[GestureDetector]] | None
) = None
Called when a pointer that will trigger a tap with a primary button has stopped contacting the screen at a particular location.
on_vertical_drag_end
#
on_vertical_drag_end: (
EventHandler[DragEndEvent[GestureDetector]] | None
) = None
Called when a pointer moving vertically is no longer in contact and was moving at a specific velocity.
on_vertical_drag_start
#
on_vertical_drag_start: (
EventHandler[DragStartEvent[GestureDetector]] | None
) = None
Called when a pointer has contacted the screen and has begun to move vertically.
on_vertical_drag_update
#
on_vertical_drag_update: (
EventHandler[DragUpdateEvent[GestureDetector]] | None
) = None
A pointer moving vertically has moved in the vertical direction.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.