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ExpansionTile

Examples#

Live example

Basic Example#

import flet as ft


def main(page: ft.Page):
    page.theme_mode = ft.ThemeMode.LIGHT
    page.spacing = 0
    page.padding = 0

    def handle_expansion_tile_change(e: ft.Event[ft.ExpansionTile]):
        page.show_dialog(
            ft.SnackBar(
                duration=1000,
                content=ft.Text(
                    value=f"ExpansionTile was {'expanded' if e.data == 'true' else 'collapsed'}"
                ),
            )
        )
        if e.control.trailing:
            e.control.trailing.name = (
                ft.Icons.ARROW_DROP_DOWN
                if e.control.trailing.name == ft.Icons.ARROW_DROP_DOWN_CIRCLE
                else ft.Icons.ARROW_DROP_DOWN_CIRCLE
            )
            page.update()

    page.add(
        ft.ExpansionTile(
            title=ft.Text("ExpansionTile 1"),
            subtitle=ft.Text("Trailing expansion arrow icon"),
            bgcolor=ft.Colors.BLUE_GREY_200,
            collapsed_bgcolor=ft.Colors.BLUE_GREY_200,
            affinity=ft.TileAffinity.PLATFORM,
            maintain_state=True,
            collapsed_text_color=ft.Colors.RED,
            text_color=ft.Colors.RED,
            controls=[
                ft.ListTile(
                    title=ft.Text("This is sub-tile number 1"),
                    bgcolor=ft.Colors.BLUE_GREY_200,
                )
            ],
        ),
        ft.ExpansionTile(
            title=ft.Text("ExpansionTile 2"),
            subtitle=ft.Text("Custom expansion arrow icon"),
            trailing=ft.Icon(ft.Icons.ARROW_DROP_DOWN),
            collapsed_text_color=ft.Colors.GREEN,
            text_color=ft.Colors.GREEN,
            on_change=handle_expansion_tile_change,
            controls=[ft.ListTile(title=ft.Text("This is sub-tile number 2"))],
        ),
        ft.ExpansionTile(
            title=ft.Text("ExpansionTile 3"),
            subtitle=ft.Text("Leading expansion arrow icon"),
            affinity=ft.TileAffinity.LEADING,
            initially_expanded=True,
            collapsed_text_color=ft.Colors.BLUE_800,
            text_color=ft.Colors.BLUE_200,
            controls=[
                ft.ListTile(title=ft.Text("This is sub-tile number 3")),
                ft.ListTile(title=ft.Text("This is sub-tile number 4")),
                ft.ListTile(title=ft.Text("This is sub-tile number 5")),
            ],
        ),
    )


ft.run(main)

basic

Theme mode toggle#

import flet as ft


def main(page: ft.Page):
    page.spacing = 0
    page.padding = 0

    def handle_switch_change(e: ft.Event[ft.Switch]):
        if page.theme_mode == ft.ThemeMode.DARK:
            page.theme_mode = ft.ThemeMode.LIGHT
            switch.thumb_icon = ft.Icons.LIGHT_MODE
        else:
            switch.thumb_icon = ft.Icons.DARK_MODE
            page.theme_mode = ft.ThemeMode.DARK
        page.update()

    def handle_expansion_tile_change(e: ft.Event[ft.ExpansionTile]):
        page.show_dialog(
            ft.SnackBar(
                duration=1000,
                content=ft.Text(
                    f"ExpansionTile was {'expanded' if e.data == 'true' else 'collapsed'}"
                ),
            )
        )
        if e.control.trailing:
            e.control.trailing.name = (
                ft.Icons.ARROW_DROP_DOWN
                if e.control.trailing.name == ft.Icons.ARROW_DROP_DOWN_CIRCLE
                else ft.Icons.ARROW_DROP_DOWN_CIRCLE
            )
            page.update()

    switch = ft.Switch(thumb_icon=ft.Icons.DARK_MODE, on_change=handle_switch_change)

    page.add(
        ft.ExpansionTile(
            title=ft.Text("ExpansionTile 1"),
            subtitle=ft.Text("Trailing expansion arrow icon"),
            bgcolor=ft.Colors.BLUE_GREY_200,
            collapsed_bgcolor=ft.Colors.BLUE_GREY_200,
            affinity=ft.TileAffinity.PLATFORM,
            maintain_state=True,
            collapsed_text_color=ft.Colors.RED,
            text_color=ft.Colors.RED,
            controls=[
                ft.ListTile(
                    title=ft.Text("This is sub-tile number 1"),
                    bgcolor=ft.Colors.BLUE_GREY_200,
                )
            ],
        ),
        ft.ExpansionTile(
            title=ft.Text("ExpansionTile 2"),
            subtitle=ft.Text("Custom expansion arrow icon"),
            trailing=ft.Icon(ft.Icons.ARROW_DROP_DOWN),
            collapsed_text_color=ft.Colors.GREEN,
            text_color=ft.Colors.GREEN,
            on_change=handle_expansion_tile_change,
            controls=[ft.ListTile(title=ft.Text("This is sub-tile number 2"))],
        ),
        ft.ExpansionTile(
            title=ft.Text("ExpansionTile 3"),
            subtitle=ft.Text("Leading expansion arrow icon"),
            affinity=ft.TileAffinity.LEADING,
            initially_expanded=True,
            collapsed_text_color=ft.Colors.BLUE_800,
            text_color=ft.Colors.BLUE_200,
            controls=[
                ft.ListTile(title=ft.Text("This is sub-tile number 3")),
                ft.ListTile(title=ft.Text("This is sub-tile number 4")),
                ft.ListTile(title=ft.Text("This is sub-tile number 5")),
            ],
        ),
        ft.Row(
            expand=True,
            alignment=ft.MainAxisAlignment.END,
            controls=[
                ft.Container(
                    content=switch,
                    padding=ft.Padding.only(bottom=50),
                    alignment=ft.Alignment.BOTTOM_RIGHT,
                    expand=True,
                ),
            ],
        ),
    )


ft.run(main)

Borders#

import flet as ft


def main(page: ft.Page):
    page.theme_mode = ft.ThemeMode.LIGHT

    page.add(
        ft.ExpansionTile(
            title=ft.Text(
                value="Expansion Tile with changing borders",
                text_align=ft.TextAlign.CENTER,
            ),
            subtitle=ft.Text(
                value="Tile border changes when expanded",
                text_align=ft.TextAlign.CENTER,
            ),
            bgcolor=ft.Colors.BLUE_GREY_200,
            controls_padding=ft.Padding.symmetric(horizontal=10),
            collapsed_bgcolor=ft.Colors.BLUE_GREY_200,
            affinity=ft.TileAffinity.PLATFORM,
            maintain_state=True,
            shape=ft.RoundedRectangleBorder(radius=20),
            collapsed_shape=ft.StadiumBorder(side=ft.BorderSide(width=2)),
            collapsed_text_color=ft.Colors.GREY_800,
            text_color=ft.Colors.GREY_800,
            controls=[
                ft.ListTile(
                    title=ft.Text("A sub-tile"),
                    bgcolor=ft.Colors.BLUE_GREY_200,
                    shape=ft.RoundedRectangleBorder(radius=20),
                    # shape=ft.StadiumBorder(),
                ),
                ft.ListTile(
                    title=ft.Text("Another sub-tile"),
                    bgcolor=ft.Colors.BLUE_GREY_200,
                    shape=ft.RoundedRectangleBorder(radius=20),
                    # shape=ft.StadiumBorder(),
                ),
            ],
        ),
    )


ft.run(main)

ExpansionTile #

Bases: ConstrainedControl, AdaptiveControl

A single-line ListTile with an expansion arrow icon that expands or collapses the tile to reveal or hide its controls.

adaptive #

adaptive: bool | None = None

Enables platform-specific rendering or inheritance of adaptiveness from parent controls.

affinity #

affinity: TileAffinity | None = None

Typically used to force the expansion arrow icon to the tile's leading or trailing edge.

Defaults to TileAffinity.PLATFORM.

animate_offset #

animate_offset: AnimationValue | None = None

Enables implicit animation of the offset property.

More information here.

animate_opacity #

animate_opacity: AnimationValue | None = None

Enables implicit animation of the opacity property.

More information here.

animate_position #

animate_position: AnimationValue | None = None

Enables implicit animation of the positioning properties (left, right, top and bottom).

More information here.

animate_rotation #

animate_rotation: AnimationValue | None = None

Enables implicit animation of the rotate property.

More information here.

animate_scale #

animate_scale: AnimationValue | None = None

Enables implicit animation of the scale property.

More information here.

animate_size #

animate_size: AnimationValue | None = None

TBD

aspect_ratio #

aspect_ratio: Number | None = None

TBD

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

bgcolor #

bgcolor: ColorValue | None = None

The color to display behind the sublist when expanded.

bottom #

bottom: Number | None = None

The distance that the child's bottom edge is inset from the bottom of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

clip_behavior #

clip_behavior: ClipBehavior | None = None

The content will be clipped (or not) according to this option.

Defaults to ClipBehavior.NONE.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

collapsed_bgcolor #

collapsed_bgcolor: ColorValue | None = None

Defines the background color of tile when the sublist is collapsed.

collapsed_icon_color #

collapsed_icon_color: ColorValue | None = None

The icon color of tile's expansion arrow icon when the sublist is collapsed.

collapsed_shape #

collapsed_shape: OutlinedBorder | None = None

The tile's border shape when the sublist is collapsed. The value is an instance of OutlinedBorder

collapsed_text_color #

collapsed_text_color: ColorValue | None = None

The color of the tile's titles when the sublist is collapsed.

controls #

controls: list[Control] | None = None

The controls to be displayed when the tile expands.

Typically a list of ListTile controls.

controls_padding #

controls_padding: PaddingValue | None = None

Defines the padding around the controls.

data #

data: Any = skip_field()

Arbitrary data of any type.

dense #

dense: bool | None = None

Whether this list tile is part of a vertically dense list. Dense list tiles default to a smaller height.

It is not recommended to set this property to True when in Material3.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

enable_feedback #

enable_feedback: bool = True

Whether detected gestures should provide acoustic and/or haptic feedback. For example, on Android a tap will produce a clicking sound and a long-press will produce a short vibration, when feedback is enabled.

Defaults to True.

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expanded_alignment #

expanded_alignment: Alignment | None = None

Defines the alignment of children, which are arranged in a column when the tile is expanded.

expanded_cross_axis_alignment #

expanded_cross_axis_alignment: CrossAxisAlignment = CENTER

Defines the alignment of each child control within controls when the tile is expanded.

height #

height: Number | None = None

Imposed Control height in virtual pixels.

icon_color #

icon_color: ColorValue | None = None

The icon color of tile's expansion arrow icon when the sublist is expanded.

initially_expanded #

initially_expanded: bool = False

A boolean value which defines whether the tile is initially expanded or collapsed.

Defaults to False.

key #

key: (
    str | int | float | bool | ValueKey | ScrollKey | None
) = None

leading #

leading: IconValueOrControl | None = None

A Control to display before the title.

left #

left: Number | None = None

The distance that the child's left edge is inset from the left of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

maintain_state #

maintain_state: bool = False

A boolean value which defines whether the state of the controls is maintained when the tile expands and collapses.

Defaults to False.

min_tile_height #

min_tile_height: Number | None = None

The minimum height of the tile.

offset #

offset: OffsetValue | None = None

Applies a translation transformation before painting the control.

The translation is expressed as an Offset scaled to the control's size. So, Offset(x=0.25, y=0), for example, will result in a horizontal translation of one quarter the width of this control.

Example

The following example displays container at 0, 0 top left corner of a stack as transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and vertical translations to the control:

import flet as ft

def main(page: ft.Page):
    page.add(
        ft.Stack(
            width=1000,
            height=1000,
            controls=[
                ft.Container(
                    bgcolor="red",
                    width=100,
                    height=100,
                    left=100,
                    top=100,
                    offset=ft.Offset(-1, -1),
                )
            ],
        )
    )

ft.run(main)

on_animation_end #

on_animation_end: (
    ControlEventHandler[ConstrainedControl] | None
) = None

Called when animation completes.

Can be used to chain multiple animations.

The data property of the event handler argument contains the name of the animation.

More information here.

on_change #

on_change: ControlEventHandler[ExpansionTile] | None = None

Called when a user clicks or taps the list tile.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

right #

right: Number | None = None

The distance that the child's right edge is inset from the right of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

rotate #

rotate: RotateValue | None = None

Transforms this control using a rotation around its center.

The value of rotate property could be one of the following types:

  • number - a rotation in clockwise radians. Full circle 360° is math.pi * 2 radians, 90° is pi / 2, 45° is pi / 4, etc.
  • Rotate - allows to specify rotation angle as well as alignment - the location of rotation center.
Example

For example:

ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    rotate=Rotate(angle=0.25 * pi, alignment=ft.Alignment.CENTER_LEFT)
)

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scale #

scale: ScaleValue | None = None

Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.

Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.

Different scale multipliers can be specified for x and y axis, by setting Control.scale property to an instance of Scale class. Either scale or scale_x and scale_y could be specified, but not all of them.

Example
ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    scale=ft.Scale(scale_x=2, scale_y=0.5)
)

shape #

shape: OutlinedBorder | None = None

The tile's border shape when the sublist is expanded.

show_trailing_icon #

show_trailing_icon: bool = True

Whether to show the trailing icon (be it the default icon or the custom trailing, if specified and visible).

Defaults to True.

subtitle #

subtitle: StrOrControl | None = None

Additional content displayed below the title.

Typically a Text control.

text_color #

text_color: ColorValue | None = None

The color of the tile's titles when the sublist is expanded.

tile_padding #

tile_padding: PaddingValue | None = None

Defines the tile's padding. Default value is Padding.symmetric(horizontal=16.0).

title #

title: StrOrControl

A Control to display as primary content of the tile.

Typically a Text control.

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

top #

top: Number | None = None

The distance that the child's top edge is inset from the top of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

trailing #

trailing: IconValueOrControl | None = None

A Control to display after the title.

Typically an Icon control.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

visual_density #

visual_density: VisualDensity | None = None

Defines how compact the control's layout will be.

width #

width: Number | None = None

Imposed Control width in virtual pixels.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()