Container
Examples#
Clickable container#
import flet as ft
def main(page: ft.Page):
page.title = "Container Example"
page.theme_mode = ft.ThemeMode.LIGHT
page.vertical_alignment = ft.MainAxisAlignment.CENTER
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
page.add(
ft.Row(
alignment=ft.MainAxisAlignment.CENTER,
controls=[
ft.Container(
content=ft.Text("Non clickable"),
margin=10,
padding=10,
alignment=ft.Alignment.CENTER,
bgcolor=ft.Colors.AMBER,
width=150,
height=150,
border_radius=10,
),
ft.Container(
content=ft.Text("Clickable without Ink"),
margin=10,
padding=10,
alignment=ft.Alignment.CENTER,
bgcolor=ft.Colors.GREEN_200,
width=150,
height=150,
border_radius=10,
on_click=lambda e: print("Clickable without Ink clicked!"),
),
ft.Container(
content=ft.Text("Clickable with Ink"),
margin=10,
padding=10,
alignment=ft.Alignment.CENTER,
bgcolor=ft.Colors.CYAN_200,
width=150,
height=150,
border_radius=10,
ink=True,
on_click=lambda e: print("Clickable with Ink clicked!"),
),
ft.Container(
content=ft.Text("Clickable transparent with Ink"),
margin=10,
padding=10,
alignment=ft.Alignment.CENTER,
width=150,
height=150,
border_radius=10,
ink=True,
on_click=lambda e: print("Clickable transparent with Ink clicked!"),
),
],
),
)
ft.run(main)
Background color#
import flet as ft
def main(page: ft.Page):
page.title = "Containers with different background color"
page.add(
ft.Container(
content=ft.Text("Container_1"),
bgcolor="#FFCC0000",
padding=5,
),
ft.Container(
content=ft.Text("Container_2"),
bgcolor="#CC0000",
padding=5,
),
ft.Container(
content=ft.Text("Container_3"),
bgcolor=ft.Colors.RED,
padding=5,
),
)
ft.run(main)
Handling clicks#
import flet as ft
def main(page: ft.Page):
page.theme_mode = ft.ThemeMode.LIGHT
page.vertical_alignment = ft.MainAxisAlignment.CENTER
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
lp_counter = 0
cl_counter = 0
td_counter = 0
def on_click(e):
nonlocal cl_counter
cl_counter += 1
t1.spans[-1] = ft.TextSpan(
text=f" {cl_counter} ",
style=ft.TextStyle(size=16, bgcolor=ft.Colors.TEAL_300),
)
page.update()
def on_long_press(e):
nonlocal lp_counter
lp_counter += 1
t3.spans[-1] = ft.TextSpan(
text=f" {lp_counter} ",
style=ft.TextStyle(size=16, bgcolor=ft.Colors.TEAL_300),
)
page.update()
def on_tap_down(e):
nonlocal td_counter
td_counter += 1
t2.spans[-1] = ft.TextSpan(
text=f" {td_counter} ",
style=ft.TextStyle(size=16, bgcolor=ft.Colors.TEAL_300),
)
page.update()
c = ft.Container(
bgcolor=ft.Colors.PINK_900,
alignment=ft.Alignment.CENTER,
padding=ft.Padding.all(10),
height=150,
width=150,
on_click=on_click,
on_long_press=on_long_press,
on_tap_down=on_tap_down,
content=ft.Text(
"Press Me!",
text_align=ft.TextAlign.CENTER,
style=ft.TextStyle(
size=30,
# weight=ft.FontWeight.BOLD,
foreground=ft.Paint(
color=ft.Colors.BLUE_700,
stroke_cap=ft.StrokeCap.BUTT,
stroke_width=2,
stroke_join=ft.StrokeJoin.BEVEL,
style=ft.PaintingStyle.STROKE,
),
),
theme_style=ft.TextThemeStyle.DISPLAY_MEDIUM,
),
)
t1 = ft.Text(
spans=[
ft.TextSpan(
text="On Click", style=ft.TextStyle(size=16, weight=ft.FontWeight.BOLD)
),
ft.TextSpan(text=" counter: ", style=ft.TextStyle(size=16, italic=True)),
ft.TextSpan(
text=f" {cl_counter} ",
style=ft.TextStyle(size=16, bgcolor=ft.Colors.TEAL_300),
),
]
)
t2 = ft.Text(
spans=[
ft.TextSpan(
text="Tap Down", style=ft.TextStyle(size=16, weight=ft.FontWeight.BOLD)
),
ft.TextSpan(text=" counter: ", style=ft.TextStyle(size=16, italic=True)),
ft.TextSpan(
text=f" {td_counter} ",
style=ft.TextStyle(size=16, bgcolor=ft.Colors.TEAL_300),
),
]
)
t3 = ft.Text(
spans=[
ft.TextSpan(
text="Long Press",
style=ft.TextStyle(size=16, weight=ft.FontWeight.BOLD),
),
ft.TextSpan(text=" counter: ", style=ft.TextStyle(size=16, italic=True)),
ft.TextSpan(
text=f" {lp_counter} ",
style=ft.TextStyle(size=16, bgcolor=ft.Colors.TEAL_300),
),
]
)
page.add(c, t1, t3, t2)
ft.run(main)
Handling hovers#
import flet as ft
def main(page: ft.Page):
def handle_hover(e: ft.Event[ft.Container]):
e.control.bgcolor = ft.Colors.BLUE if e.data else ft.Colors.RED
e.control.update()
page.add(
ft.Container(
width=200,
height=200,
bgcolor=ft.Colors.RED,
ink=False,
on_hover=handle_hover,
)
)
ft.run(main)
Animate 1#
import flet as ft
def main(page: ft.Page):
def animate_container(e: ft.Event[ft.ElevatedButton]):
container.width = 100 if container.width == 150 else 150
container.height = 50 if container.height == 150 else 150
container.bgcolor = (
ft.Colors.BLUE if container.bgcolor == ft.Colors.RED else ft.Colors.RED
)
container.update()
page.add(
container := ft.Container(
width=150,
height=150,
bgcolor=ft.Colors.RED,
animate=ft.Animation(duration=1000, curve=ft.AnimationCurve.BOUNCE_OUT),
),
ft.ElevatedButton("Animate container", on_click=animate_container),
)
ft.run(main)
Animate 2#
import flet as ft
def main(page: ft.Page):
gradient1 = ft.LinearGradient(
begin=ft.Alignment.TOP_CENTER,
end=ft.Alignment.BOTTOM_CENTER,
colors=[ft.Colors.GREEN, ft.Colors.BLUE],
stops=[0.5, 1.0],
)
gradient2 = ft.RadialGradient(
center=ft.Alignment.TOP_LEFT,
radius=1.0,
colors=[ft.Colors.YELLOW, ft.Colors.DEEP_ORANGE_900],
tile_mode=ft.GradientTileMode.CLAMP,
)
message = ft.Text("Animate me!")
def animate_container(e: ft.Event[ft.ElevatedButton]):
message.value = (
"Animate me back!" if message.value == "Animate me!" else "Animate me!"
)
container.width = 150 if container.width == 250 else 250
container.height = 150 if container.height == 250 else 250
container.gradient = gradient2 if container.gradient == gradient1 else gradient1
if container.alignment == ft.Alignment.TOP_LEFT:
container.alignment = ft.Alignment.BOTTOM_RIGHT
else:
container.alignment = ft.Alignment.TOP_LEFT
container.border_radius = 30 if container.border_radius == 10 else 10
container.border = (
ft.Border.all(width=2, color=ft.Colors.BLACK)
if container.border == ft.Border.all(width=2, color=ft.Colors.BLUE)
else ft.Border.all(width=2, color=ft.Colors.BLUE)
)
container.update()
page.add(
container := ft.Container(
content=message,
width=250,
height=250,
gradient=gradient2,
alignment=ft.Alignment.TOP_LEFT,
animate=ft.Animation(duration=1000, curve=ft.AnimationCurve.BOUNCE_OUT),
border=ft.Border.all(width=2, color=ft.Colors.BLUE),
border_radius=10,
padding=10,
),
ft.ElevatedButton("Animate container", on_click=animate_container),
)
ft.run(main)
Animate 3#
import flet as ft
def main(page: ft.Page):
def animate(e: ft.Event[ft.ElevatedButton]):
container.width = 100 if container.width == 150 else 150
container.height = 50 if container.height == 150 else 150
container.bgcolor = (
ft.Colors.BLUE if container.bgcolor == ft.Colors.RED else ft.Colors.RED
)
container.update()
page.add(
container := ft.Container(
width=150,
height=150,
bgcolor=ft.Colors.RED,
animate=ft.Animation(1000, ft.AnimationCurve.BOUNCE_OUT),
),
ft.ElevatedButton("Animate container", on_click=animate),
)
ft.run(main)
Animate 4#
Nested themes 1#
import flet as ft
def main(page: ft.Page):
# Yellow page theme with SYSTEM (default) mode
page.theme = ft.Theme(
color_scheme_seed=ft.Colors.YELLOW,
)
page.add(
# Page theme
ft.Container(
content=ft.ElevatedButton("Page theme button"),
bgcolor=ft.Colors.SURFACE_TINT,
padding=20,
width=300,
),
# Inherited theme with primary color overridden
ft.Container(
theme=ft.Theme(color_scheme=ft.ColorScheme(primary=ft.Colors.PINK)),
content=ft.ElevatedButton("Inherited theme button"),
bgcolor=ft.Colors.SURFACE_TINT,
padding=20,
width=300,
),
# Unique always DARK theme
ft.Container(
theme=ft.Theme(color_scheme_seed=ft.Colors.INDIGO),
theme_mode=ft.ThemeMode.DARK,
content=ft.ElevatedButton("Unique theme button"),
bgcolor=ft.Colors.SURFACE_TINT,
padding=20,
width=300,
),
)
ft.run(main)
Nested themes 2#
import flet as ft
def main(page: ft.Page):
# page.theme = ft.Theme(
# color_scheme_seed=ft.Colors.YELLOW,
# color_scheme=ft.ColorScheme(
# primary=ft.Colors.GREEN, primary_container=ft.Colors.GREEN_200
# ),
# )
page.add(
ft.Row(
controls=[
ft.ElevatedButton("Page theme"),
ft.TextButton("Page theme text button"),
ft.Text(
"Text in primary container color",
color=ft.Colors.PRIMARY_CONTAINER,
),
]
),
ft.Container(
height=100,
theme=ft.Theme(color_scheme=ft.ColorScheme(primary=ft.Colors.PINK)),
content=ft.Row(
controls=[
ft.ElevatedButton("Inherited theme with primary color overriden"),
ft.TextButton("Button 2"),
]
),
),
ft.Container(
padding=20,
bgcolor=ft.Colors.SURFACE_TINT,
theme_mode=ft.ThemeMode.DARK,
theme=ft.Theme(
color_scheme_seed=ft.Colors.GREEN,
color_scheme=ft.ColorScheme(primary_container=ft.Colors.BLUE),
),
content=ft.Row(
controls=[
ft.ElevatedButton("Always DARK theme"),
ft.TextButton("Text button"),
ft.Text(
"Text in primary container color",
color=ft.Colors.PRIMARY_CONTAINER,
),
]
),
),
ft.Container(
padding=20,
bgcolor=ft.Colors.SURFACE_TINT,
border=ft.border.all(3, ft.Colors.OUTLINE),
theme_mode=ft.ThemeMode.LIGHT,
theme=ft.Theme(),
content=ft.Row(
controls=[
ft.ElevatedButton("Always LIGHT theme"),
ft.TextButton("Text button"),
ft.Text(
"Text in primary container color",
color=ft.Colors.PRIMARY_CONTAINER,
),
]
),
),
ft.Container(
padding=20,
bgcolor=ft.Colors.SURFACE_TINT,
border=ft.border.all(3, ft.Colors.OUTLINE),
border_radius=10,
theme_mode=ft.ThemeMode.SYSTEM,
theme=ft.Theme(),
content=ft.Row(
controls=[
ft.ElevatedButton("SYSTEM theme"),
ft.TextButton("Text button"),
ft.Text(
"Text in primary container color",
color=ft.Colors.PRIMARY_CONTAINER,
),
]
),
),
)
ft.run(main)
Nested themes 3#
import flet as ft
def main(page: ft.Page):
page.theme_mode = ft.ThemeMode.DARK
def handle_switch_change(e: ft.Event[ft.Switch]):
if page.theme_mode == ft.ThemeMode.DARK:
page.theme_mode = ft.ThemeMode.LIGHT
switch.thumb_icon = ft.Icons.LIGHT_MODE
else:
switch.thumb_icon = ft.Icons.DARK_MODE
page.theme_mode = ft.ThemeMode.DARK
page.update()
# Yellow page theme with SYSTEM (default) mode
page.theme = ft.Theme(color_scheme_seed=ft.Colors.YELLOW)
switch = ft.Switch(thumb_icon=ft.Icons.DARK_MODE, on_change=handle_switch_change)
page.add(
# Page theme
ft.Row(
alignment=ft.MainAxisAlignment.SPACE_BETWEEN,
controls=[
ft.Container(
content=ft.ElevatedButton("Page theme button"),
bgcolor=ft.Colors.SURFACE_TINT,
padding=20,
width=300,
),
ft.Container(
content=switch,
padding=ft.Padding.only(bottom=50),
alignment=ft.Alignment.TOP_RIGHT,
),
],
),
# Inherited theme with primary color overridden
ft.Container(
theme=ft.Theme(color_scheme=ft.ColorScheme(primary=ft.Colors.PINK)),
content=ft.ElevatedButton("Inherited theme button"),
bgcolor=ft.Colors.SURFACE_TINT,
padding=20,
width=300,
),
# Unique always DARK theme
ft.Container(
theme=ft.Theme(color_scheme_seed=ft.Colors.INDIGO),
theme_mode=ft.ThemeMode.DARK,
content=ft.ElevatedButton("Unique theme button"),
bgcolor=ft.Colors.SURFACE_TINT,
padding=20,
width=300,
),
)
ft.run(main)
Size aware#
import flet as ft
import flet.canvas as cv
class SizeAwareContainer(cv.Canvas):
def __init__(self, color, expand):
super().__init__(expand=expand)
self.size = ft.Text()
self.content = ft.Container(
content=self.size,
alignment=ft.Alignment.CENTER,
bgcolor=color,
)
self.resize_interval = 100
self.on_resize = self.canvas_resize
def canvas_resize(self, e):
self.size.value = f"{int(e.width)} x {int(e.height)}"
self.update()
def main(page: ft.Page):
page.add(
ft.Row(
expand=2,
controls=[
SizeAwareContainer(ft.Colors.RED, expand=2),
SizeAwareContainer(ft.Colors.GREEN, expand=4),
],
),
ft.Row(
expand=3,
controls=[
SizeAwareContainer(ft.Colors.YELLOW, expand=2),
SizeAwareContainer(ft.Colors.BLUE, expand=4),
],
),
)
ft.run(main)
Container
#
Bases: ConstrainedControl
, AdaptiveControl
Allows to decorate a control with background color and border and position it with padding, margin and alignment.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
alignment
#
alignment: Alignment | None = None
Defines the alignment of the content
inside the
container.
animate
#
animate: AnimationValue | None = None
Enables container "implicit" animation that gradually changes its values over a period of time.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
blend_mode
#
blend_mode: BlendMode | None = None
The blend mode applied to the color
or gradient
background of the container.
Defaults to BlendMode.MODULATE
.
blur
#
blur: BlurValue | None = None
Applies Gaussian blur effect under the container.
Example
ft.Stack(
controls=[
ft.Container(
content=ft.Text("Hello"),
image_src="https://picsum.photos/100/100",
width=100,
height=100,
),
ft.Container(
width=50,
height=50,
blur=10,
bgcolor="#44CCCC00",
),
ft.Container(
width=50,
height=50,
left=10,
top=60,
blur=(0, 10),
),
ft.Container(
top=10,
left=60,
blur=ft.Blur(10, 0, ft.BlurTileMode.MIRROR),
width=50,
height=50,
bgcolor="#44CCCCCC",
border=ft.border.all(2, ft.Colors.BLACK),
),
]
)
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
clip_behavior
#
clip_behavior: ClipBehavior | None = None
Defines how the content
of the container is clipped.
Defaults to ClipBehavior.ANTI_ALIAS
if border_radius
is not None
;
otherwise ClipBehavior.NONE
.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
dark_theme
#
dark_theme: Theme | None = None
Allows setting a nested theme to be used when in dark theme mode for all controls inside the container and down its tree.
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
foreground_decoration
#
foreground_decoration: BoxDecoration | None = None
The foreground decoration of this container.
ignore_interactions
#
ignore_interactions: bool = False
Whether to ignore all interactions with this container and its descendants.
image
#
image: DecorationImage | None = None
An image to paint above the bgcolor
or gradient
. If shape=BoxShape.CIRCLE
then this image is clipped to the circle's boundary; if border_radius
is not
None
then the image is clipped to the given radii.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
margin
#
margin: MarginValue | None = None
Empty space to surround the decoration and child control.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_click
#
on_click: ControlEventHandler[Container] | None = None
Called when a user clicks the container. Will not be fired on long press.
on_hover
#
on_hover: ControlEventHandler[Container] | None = None
Called when a mouse pointer enters or exists the container area.
The data
property of the event handler argument is True
when the cursor enters and
False
when it exits.
Example
A container changing its background color on mouse hover:
on_long_press
#
on_long_press: ControlEventHandler[Container] | None = None
Called when this container is long-pressed.
on_tap_down
#
on_tap_down: EventHandler[TapEvent[Container]] | None = None
Called when a user clicks the container with or without a long press.
Info
If ink=True
, the event handler argument will be plain
ControlEvent
with empty data
instead of
TapEvent
.
Example
import flet as ft
def main(page: ft.Page):
page.vertical_alignment = ft.MainAxisAlignment.CENTER
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
def on_long_press(e):
print("on long press")
page.add(ft.Text("on_long_press triggered"))
def on_click(e):
print("on click")
page.add(ft.Text("on_click triggered"))
def on_tap_down(e: ft.ContainerTapEvent):
print("on tap down", e.local_x, e.local_y)
page.add(ft.Text("on_tap_down triggered"))
c = ft.Container(
bgcolor=ft.Colors.RED,
content=ft.Text("Test Long Press"),
height=100,
width=100,
on_click=on_click,
on_long_press=on_long_press,
on_tap_down=on_tap_down,
)
page.add(c)
ft.run(main)
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
padding
#
padding: PaddingValue | None = None
Empty space to inscribe inside a container decoration (background, border). The child control is placed inside this padding.
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
theme
#
theme: Theme | None = None
Allows setting a nested theme for all controls inside the container and down its tree.
Example
import flet as ft
def main(page: ft.Page):
# Yellow page theme with SYSTEM (default) mode
page.theme = ft.Theme(
color_scheme_seed=ft.Colors.YELLOW,
)
page.add(
# Page theme
ft.Container(
content=ft.ElevatedButton("Page theme button"),
bgcolor=ft.Colors.SURFACE_CONTAINER_HIGHEST,
padding=20,
width=300,
),
# Inherited theme with primary color overridden
ft.Container(
theme=ft.Theme(color_scheme=ft.ColorScheme(primary=ft.Colors.PINK)),
content=ft.ElevatedButton("Inherited theme button"),
bgcolor=ft.Colors.SURFACE_CONTAINER_HIGHEST,
padding=20,
width=300,
),
# Unique always DARK theme
ft.Container(
theme=ft.Theme(color_scheme_seed=ft.Colors.INDIGO),
theme_mode=ft.ThemeMode.DARK,
content=ft.ElevatedButton("Unique theme button"),
bgcolor=ft.Colors.SURFACE_CONTAINER_HIGHEST,
padding=20,
width=300,
),
)
ft.run(main)
theme_mode
#
theme_mode: ThemeMode | None = None
"Resets" parent theme and creates a new, unique scheme for all
controls inside the container. Otherwise the styles defined in container's theme
property override corresponding styles from the parent, inherited theme.
Defaults to ThemeMode.SYSTEM
.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
url
#
url: str | None = None
The URL to open when the container is clicked.
If provided, on_click
event is fired after that.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.