Column
Examples#
Column spacing
#
import flet as ft
def main(page: ft.Page):
def generate_items(count: int):
"""Generates a list of custom Containers with length `count`."""
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER,
border_radius=ft.BorderRadius.all(5),
)
for i in range(1, count + 1)
]
def handle_slider_change(e: ft.Event[ft.Slider]):
"""Updates the spacing between items based on slider value."""
column.spacing = int(e.control.value)
column.update()
page.add(
ft.Column(
controls=[
ft.Text("Spacing between items"),
ft.Slider(
min=0,
max=100,
divisions=10,
value=0,
label="{value}",
width=500,
on_change=handle_slider_change,
),
]
),
column := ft.Column(spacing=0, controls=generate_items(5)),
)
ft.run(main)
Column wrapping#
import flet as ft
HEIGHT = 400
def main(page: ft.Page):
def items(count: int):
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=30,
height=30,
bgcolor=ft.Colors.AMBER,
border_radius=ft.BorderRadius.all(5),
)
for i in range(1, count + 1)
]
def handle_slider_change(e: ft.Event[ft.Slider]):
col.height = float(e.control.value)
col.update()
page.add(
ft.Column(
controls=[
ft.Text(
"Change the column height to see how child items wrap onto multiple columns:"
),
ft.Slider(
min=0,
max=HEIGHT,
divisions=20,
value=HEIGHT,
label="{value}",
width=500,
on_change=handle_slider_change,
),
]
),
ft.Container(
bgcolor=ft.Colors.TRANSPARENT,
content=(
col := ft.Column(
wrap=True,
spacing=10,
run_spacing=10,
controls=items(10),
height=HEIGHT,
)
),
),
)
ft.run(main)
Column vertical alignments#
import flet as ft
class ColumnFromVerticalAlignment(ft.Column):
def __init__(self, alignment: ft.MainAxisAlignment):
super().__init__()
self.controls = [
ft.Text(str(alignment), size=10),
ft.Container(
content=ft.Column(self.generate_items(3), alignment=alignment),
bgcolor=ft.Colors.AMBER_100,
height=400,
),
]
@staticmethod
def generate_items(count: int):
"""Generates a list of custom Containers with length `count`."""
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER_500,
)
for i in range(1, count + 1)
]
def main(page: ft.Page):
page.add(
ft.Row(
spacing=30,
alignment=ft.MainAxisAlignment.START,
scroll=ft.ScrollMode.AUTO,
controls=[
ColumnFromVerticalAlignment(ft.MainAxisAlignment.START),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.CENTER),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.END),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.SPACE_BETWEEN),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.SPACE_AROUND),
ColumnFromVerticalAlignment(ft.MainAxisAlignment.SPACE_EVENLY),
],
)
)
ft.run(main)
Column horizontal alignments#
import flet as ft
class ColumnFromHorizontalAlignment(ft.Column):
def __init__(self, alignment: ft.CrossAxisAlignment):
super().__init__()
self.controls = [
ft.Text(str(alignment), size=16),
ft.Container(
bgcolor=ft.Colors.AMBER_100,
width=100,
content=ft.Column(
controls=self.generate_items(3),
alignment=ft.MainAxisAlignment.START,
horizontal_alignment=alignment,
),
),
]
@staticmethod
def generate_items(count: int):
"""Generates a list of custom Containers with length `count`."""
return [
ft.Container(
content=ft.Text(value=str(i)),
alignment=ft.Alignment.CENTER,
width=50,
height=50,
bgcolor=ft.Colors.AMBER_500,
)
for i in range(1, count + 1)
]
def main(page: ft.Page):
page.add(
ft.Row(
spacing=30,
alignment=ft.MainAxisAlignment.START,
controls=[
ColumnFromHorizontalAlignment(ft.CrossAxisAlignment.START),
ColumnFromHorizontalAlignment(ft.CrossAxisAlignment.CENTER),
ColumnFromHorizontalAlignment(ft.CrossAxisAlignment.END),
],
)
)
ft.run(main)
Infinite scrolling#
This example demonstrates adding of list items on-the-fly, as user scroll to the bottom, creating the illusion of infinite list:
import threading
import flet as ft
class State:
i = 0
s = State()
sem = threading.Semaphore()
def main(page: ft.Page):
def on_scroll(e: ft.OnScrollEvent):
if e.pixels >= e.max_scroll_extent - 100:
if sem.acquire(blocking=False):
try:
for i in range(0, 10):
cl.controls.append(
ft.Text(f"Text line {s.i}", scroll_key=str(s.i))
)
s.i += 1
cl.update()
finally:
sem.release()
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
scroll_interval=0,
on_scroll=on_scroll,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {s.i}", scroll_key=str(s.i)))
s.i += 1
page.add(ft.Container(cl, border=ft.Border.all(1)))
ft.run(main)
Scrolling programmatically#
This example shows how to use scroll_to()
to programmatically scroll a column:
import flet as ft
def main(page: ft.Page):
column = ft.Column(
spacing=10,
height=200,
width=float("inf"),
scroll=ft.ScrollMode.ALWAYS,
controls=[ft.Text(f"Text line {i}", scroll_key=str(i)) for i in range(0, 100)],
)
def scroll_to_offset(e):
column.scroll_to(offset=500, duration=1000)
def scroll_to_start(e):
column.scroll_to(offset=0, duration=1000)
def scroll_to_end(e):
column.scroll_to(offset=-1, duration=2000, curve=ft.AnimationCurve.EASE_IN_OUT)
def scroll_to_key(e):
column.scroll_to(scroll_key="20", duration=1000)
def scroll_to_delta(e):
column.scroll_to(delta=100, duration=200)
def scroll_to_minus_delta(e):
column.scroll_to(delta=-100, duration=200)
page.add(
ft.Container(content=column, border=ft.Border.all(1)),
ft.ElevatedButton("Scroll to offset 500", on_click=scroll_to_offset),
ft.Row(
controls=[
ft.ElevatedButton("Scroll -100", on_click=scroll_to_minus_delta),
ft.ElevatedButton("Scroll +100", on_click=scroll_to_delta),
]
),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
ft.Row(
controls=[
ft.ElevatedButton("Scroll to start", on_click=scroll_to_start),
ft.ElevatedButton("Scroll to end", on_click=scroll_to_end),
]
),
)
ft.run(main)
Column
#
Bases: ConstrainedControl
, ScrollableControl
, AdaptiveControl
Container allows to decorate a control with background color and border and position it with padding, margin and alignment.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
alignment
#
alignment: MainAxisAlignment = START
How the child Controls should be placed vertically.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
auto_scroll
#
auto_scroll: bool = False
True
if scrollbar should automatically move its position to the end when children
updated. Must be False
for scroll_to()
method to work.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
horizontal_alignment
#
horizontal_alignment: CrossAxisAlignment = START
Defines how the controls
should be placed horizontally.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_scroll
#
on_scroll: EventHandler[OnScrollEvent] | None = None
Called when scroll position is changed by a user. class.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
run_alignment
#
run_alignment: MainAxisAlignment = START
How the runs should be placed in the cross-axis when wrap
is True
.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
scroll
#
scroll: ScrollMode | None = None
Enables a vertical scrolling for the Column to prevent its content overflow.
Defaults to ScrollMode.None
.
spacing
#
spacing: Number = 10
Spacing between the controls
.
It is applied only when alignment
is MainAxisAlignment.START
,
MainAxisAlignment.END
or MainAxisAlignment.CENTER
.
tight
#
tight: bool = False
Determines how vertical space is allocated.
If False
(default), children expand to fill the available vertical space.
If True
, only the minimum vertical space required by the children is used.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
wrap
#
wrap: bool = False
Whether the controls
should wrap into additional columns (runs)
when they don't fit in a single vertical column.
scroll_to
#
scroll_to(
offset: Number | None = None,
delta: Number | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset
, relative delta
or jump to
the control with specified key
.
offset
is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset
could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta
allows moving scroll relatively to the current position. Use positive
delta
to scroll forward and negative delta
to scroll backward. For example,
to move scroll on 50 pixels forward:
key
allows moving scroll position to a control with specified key
. Most of
Flet controls have key
property which is translated to Flutter as
"global key". key
must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to()
method won't work with ListView
and GridView
controls
building their items dynamically.
duration
is scrolling animation duration in milliseconds. Defaults to 0
-
no animation.
curve
configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE
.
scroll_to_async
#
scroll_to_async(
offset: float | None = None,
delta: float | None = None,
scroll_key: str
| int
| float
| bool
| ScrollKey
| None = None,
duration: DurationValue | None = None,
curve: AnimationCurve | None = None,
)
Moves scroll position to either absolute offset
, relative delta
or jump to
the control with specified key
.
offset
is an absolute value between minimum and maximum extents of a
scrollable control, for example:
offset
could be a negative to scroll from the end of a scrollable. For
example, to scroll to the very end:
delta
allows moving scroll relatively to the current position. Use positive
delta
to scroll forward and negative delta
to scroll backward. For example,
to move scroll on 50 pixels forward:
key
allows moving scroll position to a control with specified key
. Most of
Flet controls have key
property which is translated to Flutter as
"global key". key
must be unique for the entire page/view. For example:
import flet as ft
def main(page: ft.Page):
cl = ft.Column(
spacing=10,
height=200,
width=200,
scroll=ft.ScrollMode.ALWAYS,
)
for i in range(0, 50):
cl.controls.append(ft.Text(f"Text line {i}", key=str(i)))
def scroll_to_key(e):
cl.scroll_to(key="20", duration=1000)
page.add(
ft.Container(cl, border=ft.border.all(1)),
ft.ElevatedButton("Scroll to key '20'", on_click=scroll_to_key),
)
ft.run(main)
Note
scroll_to()
method won't work with ListView
and GridView
controls
building their items dynamically.
duration
is scrolling animation duration in milliseconds. Defaults to 0
-
no animation.
curve
configures animation curve. Property value is AnimationCurve
enum.
Defaults to AnimationCurve.EASE
.