Canvas
Examples#
Smiling face#
import math
import flet as ft
import flet.canvas as cv
def main(page: ft.Page):
stroke_paint = ft.Paint(stroke_width=2, style=ft.PaintingStyle.STROKE)
fill_paint = ft.Paint(style=ft.PaintingStyle.FILL)
page.add(
cv.Canvas(
width=float("inf"),
expand=True,
shapes=[
cv.Circle(100, 100, 50, stroke_paint),
cv.Circle(80, 90, 10, stroke_paint),
cv.Circle(84, 87, 5, fill_paint),
cv.Circle(120, 90, 10, stroke_paint),
cv.Circle(124, 87, 5, fill_paint),
cv.Arc(70, 95, 60, 40, 0, math.pi, paint=stroke_paint),
],
)
)
ft.run(main)
Flet logo#
import flet as ft
import flet.canvas as cv
def main(page: ft.Page):
page.theme_mode = ft.ThemeMode.LIGHT
page.add(
cv.Canvas(
width=float("inf"),
expand=True,
shapes=[
cv.Path(
elements=[
cv.Path.MoveTo(25, 125),
cv.Path.QuadraticTo(50, 25, 135, 35, 0.35),
cv.Path.QuadraticTo(75, 115, 135, 215, 0.6),
cv.Path.QuadraticTo(50, 225, 25, 125, 0.35),
],
paint=ft.Paint(
stroke_width=2,
style=ft.PaintingStyle.FILL,
color=ft.Colors.PINK_400,
),
),
cv.Path(
elements=[
cv.Path.MoveTo(85, 125),
cv.Path.QuadraticTo(120, 85, 165, 75, 0.5),
cv.Path.QuadraticTo(120, 115, 165, 175, 0.3),
cv.Path.QuadraticTo(120, 165, 85, 125, 0.5),
],
paint=ft.Paint(
stroke_width=2,
style=ft.PaintingStyle.FILL,
color=ft.Colors.with_opacity(0.5, ft.Colors.BLUE_400),
),
),
],
)
)
ft.run(main)
Triangles#
import flet as ft
import flet.canvas as cv
def main(page: ft.Page):
page.add(
cv.Canvas(
width=float("inf"),
expand=True,
shapes=[
cv.Path(
paint=ft.Paint(style=ft.PaintingStyle.FILL),
elements=[
cv.Path.MoveTo(25, 25),
cv.Path.LineTo(105, 25),
cv.Path.LineTo(25, 105),
],
),
cv.Path(
paint=ft.Paint(stroke_width=2, style=ft.PaintingStyle.STROKE),
elements=[
cv.Path.MoveTo(125, 125),
cv.Path.LineTo(125, 45),
cv.Path.LineTo(45, 125),
cv.Path.Close(),
],
),
],
)
)
ft.run(main)
Bezier curves#
import flet as ft
import flet.canvas as cv
def main(page: ft.Page):
cp = cv.Canvas(
width=float("inf"),
expand=True,
shapes=[
cv.Path(
paint=ft.Paint(stroke_width=2, style=ft.PaintingStyle.STROKE),
elements=[
cv.Path.MoveTo(75, 25),
cv.Path.QuadraticTo(25, 25, 25, 62.5),
cv.Path.QuadraticTo(25, 100, 50, 100),
cv.Path.QuadraticTo(50, 120, 30, 125),
cv.Path.QuadraticTo(60, 120, 65, 100),
cv.Path.QuadraticTo(125, 100, 125, 62.5),
cv.Path.QuadraticTo(125, 25, 75, 25),
],
),
cv.Path(
elements=[
cv.Path.SubPath(
x=100,
y=100,
elements=[
cv.Path.MoveTo(75, 40),
cv.Path.CubicTo(75, 37, 70, 25, 50, 25),
cv.Path.CubicTo(20, 25, 20, 62.5, 20, 62.5),
cv.Path.CubicTo(20, 80, 40, 102, 75, 120),
cv.Path.CubicTo(110, 102, 130, 80, 130, 62.5),
cv.Path.CubicTo(130, 62.5, 130, 25, 100, 25),
cv.Path.CubicTo(85, 25, 75, 37, 75, 40),
],
)
],
paint=ft.Paint(
style=ft.PaintingStyle.FILL,
gradient=ft.PaintRadialGradient(
center=ft.Offset(150, 150),
radius=50,
colors=[ft.Colors.PINK_100, ft.Colors.PINK],
),
),
),
],
)
page.add(cp)
ft.run(main)
Text#
import math
import flet as ft
import flet.canvas as cv
def main(page: ft.Page):
page.add(
cv.Canvas(
width=float("inf"),
expand=True,
shapes=[
cv.Text(x=0, y=0, value="Just a text"),
cv.Circle(x=200, y=100, radius=2, paint=ft.Paint(color=ft.Colors.RED)),
cv.Text(
x=200,
y=100,
style=ft.TextStyle(weight=ft.FontWeight.BOLD, size=30),
alignment=ft.Alignment.TOP_CENTER,
rotate=math.pi * 0.15,
value="Rotated",
spans=[
ft.TextSpan(
text="around top_center",
style=ft.TextStyle(
italic=True, color=ft.Colors.GREEN, size=20
),
)
],
),
cv.Circle(x=400, y=100, radius=2, paint=ft.Paint(color=ft.Colors.RED)),
cv.Text(
x=400,
y=100,
value="Rotated around top_left",
style=ft.TextStyle(size=20),
alignment=ft.Alignment.TOP_LEFT,
rotate=math.pi * -0.15,
),
cv.Circle(x=600, y=200, radius=2, paint=ft.Paint(color=ft.Colors.RED)),
cv.Text(
x=600,
y=200,
value="Rotated around center",
style=ft.TextStyle(size=20),
alignment=ft.Alignment.CENTER,
rotate=math.pi / 2,
),
cv.Text(
x=300,
y=400,
value="Limited to max_width and right-aligned.\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.",
text_align=ft.TextAlign.RIGHT,
max_width=400,
),
cv.Text(
x=200,
y=200,
value="WOW!",
style=ft.TextStyle(
weight=ft.FontWeight.BOLD,
size=100,
foreground=ft.Paint(
color=ft.Colors.PINK,
stroke_width=6,
style=ft.PaintingStyle.STROKE,
stroke_join=ft.StrokeJoin.ROUND,
stroke_cap=ft.StrokeCap.ROUND,
),
),
),
cv.Text(
x=200,
y=200,
value="WOW!",
style=ft.TextStyle(
weight=ft.FontWeight.BOLD,
size=100,
foreground=ft.Paint(
gradient=ft.PaintLinearGradient(
begin=(200, 200),
end=(300, 300),
colors=[ft.Colors.YELLOW, ft.Colors.RED],
),
stroke_join=ft.StrokeJoin.ROUND,
stroke_cap=ft.StrokeCap.ROUND,
),
),
),
],
)
)
ft.run(main)
Free-hand drawing with brush#
import flet as ft
import flet.canvas as cv
class State:
x: float
y: float
state = State()
def main(page: ft.Page):
page.title = "Canvas Example"
def handle_pan_start(e: ft.DragStartEvent):
state.x = e.local_x
state.y = e.local_y
def handle_pan_update(e: ft.DragUpdateEvent):
canvas.shapes.append(
cv.Line(
x1=state.x,
y1=state.y,
x2=e.local_x,
y2=e.local_y,
paint=ft.Paint(stroke_width=3),
)
)
canvas.update()
state.x = e.local_x
state.y = e.local_y
canvas = cv.Canvas(
expand=False,
shapes=[
cv.Fill(
ft.Paint(
gradient=ft.PaintLinearGradient(
begin=(0, 0),
end=(600, 600),
colors=[ft.Colors.CYAN_50, ft.Colors.GREY],
)
)
),
],
content=ft.GestureDetector(
on_pan_start=handle_pan_start,
on_pan_update=handle_pan_update,
drag_interval=10,
),
)
page.add(
ft.Container(
content=canvas,
border_radius=5,
width=float("inf"),
expand=True,
)
)
ft.run(main)
Canvas
#
Bases: ConstrainedControl
Canvas is a control for drawing arbitrary graphics using a set of primitives or "shapes" such as line, arc, path and text.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_resize
#
on_resize: EventHandler[CanvasResizeEvent] | None = None
Called when the size of this canvas has changed.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
resize_interval
#
resize_interval: Number = 10
Sampling interval in milliseconds for on_resize
event.
Setting to 0
calls on_resize
immediately on every change.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.