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BottomSheet

Examples#

Live example

Basic example#

import flet as ft


def main(page: ft.Page):
    page.title = "BottomSheet Example"
    page.horizontal_alignment = ft.CrossAxisAlignment.CENTER

    def handle_sheet_dismissal(e: ft.Event[ft.BottomSheet]):
        page.add(ft.Text("Bottom sheet dismissed"))

    sheet = ft.BottomSheet(
        on_dismiss=handle_sheet_dismissal,
        content=ft.Container(
            padding=50,
            content=ft.Column(
                horizontal_alignment=ft.CrossAxisAlignment.CENTER,
                tight=True,
                controls=[
                    ft.Text("Here is a bottom sheet!"),
                    ft.ElevatedButton("Dismiss", on_click=lambda _: page.pop_dialog()),
                ],
            ),
        ),
    )
    page.overlay.append(sheet)
    page.add(
        ft.ElevatedButton(
            content="Display bottom sheet",
            on_click=lambda e: page.show_dialog(sheet),
        )
    )


ft.run(main)

basic

BottomSheet #

Bases: DialogControl

Displays a modal bottom sheet.

A bottom sheet is an alternative to a menu or dialog and prevents the user from interacting with the rest of the app.

RAISES DESCRIPTION
AssertionError

If elevation is negative.

adaptive #

adaptive: bool | None = None

Enables platform-specific rendering or inheritance of adaptiveness from parent controls.

animation_style #

animation_style: AnimationStyle | None = None

The sheet's animation style.

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

barrier_color #

barrier_color: ColorValue | None = None

The color of the scrim that obscures content behind this bottom sheet.

bgcolor #

bgcolor: ColorValue | None = None

The sheet's background color.

clip_behavior #

clip_behavior: ClipBehavior | None = None

Defines how the content of the bottom sheet should be clipped.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

content #

content: Control

The content of this bottom sheet.

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

dismissible #

dismissible: bool = True

Specifies whether the bottom sheet will be dismissed when user taps on the scrim.

elevation #

elevation: Number | None = None

Defines the size of the shadow below the bottom sheet.

enable_drag #

enable_drag: bool = False

Specifies whether the bottom sheet can be dragged up and down and dismissed by swiping downwards.

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

key #

key: (
    str | int | float | bool | ValueKey | ScrollKey | None
) = None

maintain_bottom_view_insets_padding #

maintain_bottom_view_insets_padding: bool = True

Adds a padding at the bottom to avoid obstructing bottom sheet content with on-screen keyboard or other system elements.

on_dismiss #

on_dismiss: ControlEventHandler[DialogControl] | None = None

Called when dialog is dismissed.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

open #

open: bool = False

Set to True to display this dialog.

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scroll_controlled #

scroll_controlled: bool = False

Specifies if the bottom sheet contains scrollable content, such as ListView or GridView.

shape #

shape: OutlinedBorder | None = None

Defines the shape of the bottom sheet.

show_drag_handle #

show_drag_handle: bool = False

Whether to display drag handle at the top of sheet or not.

size_constraints #

size_constraints: BoxConstraints | None = None

The size constraints to apply to the bottom sheet.

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

use_safe_area #

use_safe_area: bool = True

Specifies whether the sheet will avoid system intrusions on the top, left, and right.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()