AnimatedSwitcher
Examples#
Animated switching between two containers with scale effect#
import flet as ft
def main(page: ft.Page):
c1 = ft.Container(
content=ft.Text("Hello!", theme_style=ft.TextThemeStyle.HEADLINE_MEDIUM),
alignment=ft.Alignment.CENTER,
width=200,
height=200,
bgcolor=ft.Colors.GREEN,
)
c2 = ft.Container(
content=ft.Text("Bye!", size=50),
alignment=ft.Alignment.CENTER,
width=200,
height=200,
bgcolor=ft.Colors.YELLOW,
)
switcher = ft.AnimatedSwitcher(
content=c1,
transition=ft.AnimatedSwitcherTransition.SCALE,
duration=500,
reverse_duration=100,
switch_in_curve=ft.AnimationCurve.BOUNCE_OUT,
switch_out_curve=ft.AnimationCurve.BOUNCE_IN,
)
def scale(e):
switcher.content = c2 if switcher.content == c1 else c1
switcher.transition = ft.AnimatedSwitcherTransition.SCALE
switcher.update()
def fade(e):
switcher.content = c2 if switcher.content == c1 else c1
switcher.transition = ft.AnimatedSwitcherTransition.FADE
switcher.update()
def rotate(e):
switcher.content = c2 if switcher.content == c1 else c1
switcher.transition = ft.AnimatedSwitcherTransition.ROTATION
switcher.update()
page.add(
switcher,
ft.ElevatedButton("Scale", on_click=scale),
ft.ElevatedButton("Fade", on_click=fade),
ft.ElevatedButton("Rotate", on_click=rotate),
)
ft.run(main)
Animate Image switch#
import time
import flet as ft
def main(page: ft.Page):
def animate(e: ft.Event[ft.ElevatedButton]):
switcher.content = ft.Image(
src=f"https://picsum.photos/200/300?{time.time()}",
width=200,
height=300,
)
page.update()
page.add(
switcher := ft.AnimatedSwitcher(
content=ft.Image(
src="https://picsum.photos/200/300",
width=200,
height=300,
),
transition=ft.AnimatedSwitcherTransition.SCALE,
duration=500,
reverse_duration=100,
switch_in_curve=ft.AnimationCurve.BOUNCE_OUT,
switch_out_curve=ft.AnimationCurve.BOUNCE_IN,
),
ft.ElevatedButton("Animate!", on_click=animate),
)
ft.run(main)
Animate Image switch buffered#
import base64
import time
import flet as ft
import httpx
class BufferingSwitcher(ft.AnimatedSwitcher):
image_queue = []
def __init__(self, image: ft.Image, page: ft.Page):
super().__init__(image)
self.transition = ft.AnimatedSwitcherTransition.SCALE
self.duration = 500
self.reverse_duration = 100
self.switch_in_curve = ft.AnimationCurve.EASE_IN
self.switch_out_curve = ft.AnimationCurve.EASE_OUT
self.image_queue.append(image)
self.page = page
def animate(self, e):
self.content = ft.Image(
src_base64=self.image_queue.pop(),
width=200,
height=300,
gapless_playback=True,
)
self.update()
async def fill_queue(self):
while len(self.image_queue) < 10:
self.image_queue.append(
await self.image_to_base64(
f"https://picsum.photos/200/300?{time.time()}"
)
)
async def image_to_base64(self, url):
print("image_to_base64 called")
response = await httpx.AsyncClient(follow_redirects=True).get(url)
if response.status_code == 200:
base64_str = (
base64.standard_b64encode(response.content).decode("utf-8").strip()
)
return base64_str
else:
print(f"Image request failed with {response.status_code}")
return None
def before_update(self):
self.page.run_task(self.fill_queue)
print(len(self.image_queue))
def main(page: ft.Page):
switcher = BufferingSwitcher(
ft.Image(
src=f"https://picsum.photos/200/300?{time.time()}", width=200, height=300
),
page,
)
page.add(
switcher,
ft.ElevatedButton("Animate!", on_click=switcher.animate),
)
ft.run(main)
AnimatedSwitcher
#
Bases: ConstrainedControl
Used to switch between controls with an animation.
RAISES | DESCRIPTION |
---|---|
AssertionError
|
The |
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
duration
#
duration: DurationValue = field(
default_factory=lambda: Duration(seconds=1)
)
The duration of the transition from the old content
to the new one.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
reverse_duration
#
reverse_duration: DurationValue = field(
default_factory=lambda: Duration(seconds=1)
)
The duration of the transition from the new content
to the old one.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
switch_in_curve
#
switch_in_curve: AnimationCurve = LINEAR
The animation curve to use when transitioning in a
new content
.
switch_out_curve
#
switch_out_curve: AnimationCurve = LINEAR
The animation curve to use when transitioning an old
content
out.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
transition
#
transition: AnimatedSwitcherTransition = FADE
An animation type to transition between new and old
content
.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.