Skip to content

AdaptiveControl

AdaptiveControl #

Bases: Control

Base class for controls that support adaptive behavior, which allows them to adjust their appearance and behavior based on the target platform (ex: Material design on Android/Windows/Linux, Cupertino design on iOS/macOS).

The adaptive property is applicable in two common scenarios:

  1. Platform-adaptive controls: These controls have a corresponding version on both Material and Cupertino platforms. When adaptive is set to True, the control renders the appropriate platform-specific implementation.

  2. Container controls: Controls that contain children (ex: Row, Column) can pass the adaptive value down to their children that do not explicitly define it themselves. This enables nested adaptive behavior in complex layouts.

Extension developers can use this base class to create their own adaptive controls by checking the adaptive flag at runtime and rendering accordingly.

Note

This class does not implement any platform-specific rendering itself. It is up to the control inheriting from it to interpret the adaptive flag and render accordingly.

adaptive #

adaptive: bool | None = None

Enables platform-specific rendering or inheritance of adaptiveness from parent controls.

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

key #

key: (
    str | int | float | bool | ValueKey | ScrollKey | None
) = None

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

clean #

clean() -> None

did_mount #

did_mount()

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()